Gengar
Ruby/Sapphire

Sometimes, on a dark night, your shadow thrown by a streetlight will suddenly and startlingly overtake you. It is actually a GENGAR running past you, pretending to be your shadow.

Emerald

Deep in the night, your shadow cast by a streetlight may suddenly overtake you. It is actually a GENGAR running past you, pretending to be your shadow.

Firered

It is said to emerge from darkness to steal the lives of those who become lost in mountains.

Leafgreen

On the night of a full moon, if shadows move on their own and laugh, it must be GENGAR’s doing.

Evolution Chain

gastly
Gastly
Level 25
haunter
Haunter
🔄
Trade
gengar
Gengar

Pokédex Data

Classification Shadow Pokémon
Height 1.5 m (4'11")
Weight 40.5 kg (89.3 lbs)
Abilities

Held Items

Training

EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Hypnosis
60% 20 Puts the target to sleep.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Spite
100% 10 Lowers the PP of the target's last used move by 4.
8 Spite
100% 10 Lowers the PP of the target's last used move by 4.
13 Mean Look
5 Prevents the target from leaving battle.
16 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
21 Night Shade
100% 15 Inflicts damage equal to the user's level.
25 Shadow Punch
60 20 Never misses.
31 Confuse Ray
100% 10 Confuses the target.
39 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
48 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Hypnosis
60% 20 Puts the target to sleep.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Spite
100% 10 Lowers the PP of the target's last used move by 4.
8 Spite
100% 10 Lowers the PP of the target's last used move by 4.
13 Mean Look
5 Prevents the target from leaving battle.
16 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
21 Night Shade
100% 15 Inflicts damage equal to the user's level.
25 Shadow Punch
60 20 Never misses.
31 Confuse Ray
100% 10 Confuses the target.
39 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
48 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Hypnosis
60% 20 Puts the target to sleep.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Spite
100% 10 Lowers the PP of the target's last used move by 4.
8 Spite
100% 10 Lowers the PP of the target's last used move by 4.
13 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
16 Night Shade
100% 15 Inflicts damage equal to the user's level.
21 Confuse Ray
100% 10 Confuses the target.
25 Shadow Punch
60 20 Never misses.
31 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
39 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
45 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
53 Nightmare
100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.
64 Mean Look
5 Prevents the target from leaving battle.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Skill Swap
10 User and target swap abilities.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Explosion
250 100% 5 User faints.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Psych Up
10 Discards the user's stat changes and copies the target's.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Explosion
250 100% 5 User faints.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 60
Attack 65
Defense 60
Sp. Atk 130
Sp. Def 75
Speed 110
Total 500

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
0x
0.25x
2x
2x
0.25x
2x
2x
0.5x