Tentacool
Ruby

TENTACOOL’s body is largely composed of water. If it is removed from the sea, it dries up like parchment. If this POKéMON happens to become dehydrated, put it back into the sea.

Sapphire

TENTACOOL absorbs sunlight and refracts it using water inside its body to convert it into beam energy. This POKéMON shoots beams from its crystal-like eyes.

Emerald

Its body is almost entirely composed of water. It ensnares its foe with its two long tentacles, then stabs with the poison stingers at their tips.

Firered

Its eyes are as transparent as crystals. From them, it shoots mysterious beams of light.

Leafgreen

Drifts in shallow seas. Anglers who hook them by accident are often punished by their stingers.

Evolution Chain

tentacool
Tentacool
Level 30
tentacruel
Tentacruel

Pokédex Data

Classification Jellyfish Pokémon
Height 0.9 m (2'11")
Weight 45.5 kg (100.3 lbs)

Held Items

None in this generation.

Game Locations

  • Abandoned Ship Area
  • Bond Bridge Area
  • Cerulean City Area
  • Cinnabar Island Area
  • Dewford Town Area
  • Ever Grande City Area
  • Five Island Area
  • Five Isle Meadow Area
  • Green Path Area
  • Hoenn Route 103 Area
  • Hoenn Route 105 Area
  • Hoenn Route 106 Area
  • Hoenn Route 107 Area
  • Hoenn Route 108 Area
  • Hoenn Route 109 Area
  • Hoenn Route 110 Area
  • Hoenn Route 115 Area
  • Hoenn Route 118 Area
  • Hoenn Route 119 Area
  • Hoenn Route 121 Area
  • Hoenn Route 122 Area
  • Hoenn Route 123 Area
  • Hoenn Route 124 Area
  • Hoenn Route 125 Area
  • Hoenn Route 126 Area
  • Hoenn Route 127 Area
  • Hoenn Route 128 Area
  • Hoenn Route 129 Area
  • Hoenn Route 130 Area
  • Hoenn Route 131 Area
  • Hoenn Route 132 Area
  • Hoenn Route 133 Area
  • Hoenn Route 134 Area
  • Icefall Cave Waterfall
  • Kanto Route 10 Area
  • Kanto Route 11 Area
  • Kanto Route 12 Area
  • Kanto Route 13 Area
  • Kanto Route 24 Area
  • Kanto Route 4 Area
  • Kanto Sea Route 19 Area
  • Kanto Sea Route 20 Area
  • Kanto Sea Route 21 Area
  • Kindle Road Area
  • Lilycove City Area
  • Memorial Pillar Area
  • Mossdeep City Area
  • One Island Area
  • Outcast Island Area
  • Pacifidlog Town Area
  • Pallet Town Area
  • Resort Gorgeous Area
  • Seafloor Cavern Area
  • Shoal Cave Area
  • Slateport City Area
  • Sootopolis City Area
  • Ss Anne Area
  • Tanoby Ruins Area
  • Trainer Tower Area
  • Treasure Beach Area
  • Vermilion City Area
  • Water Labyrinth Area
  • Water Path Area

Training

EV Yield +1 Sp. Def
Catch Rate 190
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Water3

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
6 Supersonic
55% 20 Confuses the target.
12 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
19 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
30 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
36 Barrier
20 Raises the user's Defense by two stages.
43 Screech
85% 40 Lowers the target's Defense by two stages.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
6 Supersonic
55% 20 Confuses the target.
12 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
19 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
30 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
36 Barrier
20 Raises the user's Defense by two stages.
43 Screech
85% 40 Lowers the target's Defense by two stages.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
6 Supersonic
55% 20 Confuses the target.
12 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
19 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
30 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
36 Barrier
20 Raises the user's Defense by two stages.
43 Screech
85% 40 Lowers the target's Defense by two stages.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swords Dance
20 Raises the user's Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
Confuse Ray
100% 10 Confuses the target.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.

Base Stats

Hp 40
Attack 40
Defense 35
Sp. Atk 50
Sp. Def 100
Speed 70
Total 335

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x