Tentacool
Sun

They can be found lying dehydrated on beaches, but they are often still alive. When soaked in water, they will revive.

Moon

It drifts in shallow seas, such as the areas near beaches. If you get bitten or stabbed by its toxic tentacles, rush to the hospital.

Ultra Sun

It drifts through the sea searching for prey. Its poisonous tentacles break off sometimes, but after a while, they grow back.

Ultra Moon

Its body is 99% water. The remaining 1% contains the organ that makes its poison.

Lets Go Pikachu/Lets Go Eevee

It can sometimes be found all dry and shriveled up on a beach. Toss it back into the sea to revive it.

Evolution Chain

tentacool
Tentacool
Level 30
tentacruel
Tentacruel

Pokédex & Training Data

Classification Jellyfish Pokémon
Height 0.9 m (2'11")
Weight 45.5 kg (100.3 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 190
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Water3

Pokédex Numbers

Kanto (R/B/Y) #072
Johto (G/S/C) #162
Hoenn (R/S/E) #066
Sinnoh (D/P) #136
Sinnoh (Plat.) #136
Johto (HG/SS) #164
Kalos (Coastal) #025
Hoenn (OR/AS) #068
Alola (S/M) #106
Alola (US/UM) #129
Hisui #170
National #072
Isle of Armor #040
Blueberry #050

Held Items

Game Locations

Alola Route 1 Hauoli Outskirts
Alola Route 14 Area
Alola Route 15 Main
Alola Route 7 Area
Brooklet Hill Totems Den
Hano Beach Area
Hauoli City Beachfront
Kalae Bay Area
Melemele Sea Area
Secluded Shore Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
4 Supersonic
— 55% 20 Confuses the target.
7 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
10 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
13 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
16 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
19 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
22 Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
28 Barrier
— — 20 Raises the user’s Defense by two stages.
31 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
34 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
37 Screech
— 85% 40 Lowers the target’s Defense by two stages.
40 Hex
65 100% 10 Has double power if the target has a major status ailment.
43 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
46 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
49 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
4 Supersonic
— 55% 20 Confuses the target.
7 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
10 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
13 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
16 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
19 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
22 Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
28 Barrier
— — 20 Raises the user’s Defense by two stages.
31 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
34 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
37 Screech
— 85% 40 Lowers the target’s Defense by two stages.
40 Hex
65 100% 10 Has double power if the target has a major status ailment.
43 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
46 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
49 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
4 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
9 Supersonic
— 55% 20 Confuses the target.
13 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
18 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
22 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
27 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
31 Barrier
— — 20 Raises the user’s Defense by two stages.
36 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
40 Screech
— 85% 40 Lowers the target’s Defense by two stages.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
— — 20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM25 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM26 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM29 Scald
80 100% 15 Has a 30% chance to burn the target.
TM32 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM47 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM53 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Acupressure
— — 30 Raises one of a friendly Pokémon’s stats at random by two stages.
Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
Confuse Ray
— 100% 10 Confuses the target.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Knock Off
65 100% 20 Target drops its held item.
Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.
Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.

Base Stats

Hp 40
Attack 40
Defense 35
Sp. Atk 50
Sp. Def 100
Speed 70
Total 335

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x
0.5x