Hydreigon
Sword

There are a slew of stories about villages that were destroyed by Hydreigon. It bites anything that moves.

Evolution Chain

deino
Deino
Level 50
zweilous
Zweilous
Level 64
hydreigon
Hydreigon

Pokédex & Training Data

Classification Brutal Pokémon
Height 1.8 m (5'11")
Weight 160.0 kg (352.7 lbs)
Abilities
EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Dragon

Pokédex Numbers

Unova (B/W) #141
Unova (B2/W2) #275
Kalos (Mountain) #144
Galar (Sw/Sh) #388
Paldea (S/V) #372
National #635
Crown Tundra #138

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
1 Double Hit
35 90% 10 Hits twice in one turn.
12 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
16 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
20 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
24 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
28 Slam
80 75% 20 Inflicts regular damage with no additional effect.
32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
36 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
40 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
44 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
48 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
54 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
60 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
68 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
76 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM06 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM13 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM37 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM99 Breaking Swipe
60 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR19 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR39 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR51 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR68 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
Scale Shot
25 90% 20 Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Base Stats

Hp 92
Attack 105
Defense 90
Sp. Atk 125
Sp. Def 90
Speed 98
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
0x
2x
0.5x
2x
0.5x
4x