
Sword
The flame on its head keeps its body slightly warm. This Pokémon takes lost children by the hand to guide them to the spirit world.
Pokédex Data
Classification
Candle Pokémon
Height
0.3 m (0'12")
Weight
3.1 kg (6.8 lbs)
Abilities
- Flash Fire
- Flame Body
- Infiltrator (Hidden)
Training
EV Yield
+1 Sp. Atk
Catch Rate
190
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
4 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
8 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
12 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
16 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
20 | Will O Wisp | — | 85% | 15 | Burns the target. | |
24 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
28 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
32 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
36 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
40 | Inferno | 100 | 50% | 5 | Has a 100% chance to burn the target. | |
44 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
48 | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
52 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
56 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM11 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM13 Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM19 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM23 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM38 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM70 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM77 Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
TM92 Mystical Fire | 75 | 100% | 10 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TR02 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR15 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TR36 Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
TR37 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TR38 Trick | — | 100% | 10 | User and target swap items. | |
TR43 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TR49 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TR58 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TR65 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR83 Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Burning Jealousy | 70 | 100% | 5 | Inflicts regular damage with no additional effect. | |
Poltergeist | 110 | 90% | 5 | Inflicts regular damage with no additional effect. | |
Skitter Smack | 70 | 90% | 10 | Inflicts regular damage with no additional effect. |
Egg Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
Power Split | — | — | 10 | Averages Attack and Special Attack with the target. |
Base Stats
Hp
50
Attack
30
Defense
55
Sp. Atk
65
Sp. Def
55
Speed
20
Total
275
Type Defenses
(vs. Gen 6+ rules)