Drapion
Sword

Its poison is potent, but it rarely sees use. This Pokémon prefers to use physical force instead, going on rampages with its car-crushing strength.

Legends Arceus

Has a brutish, ferocious temperament. With immense strength and a sturdy shell off which swords will bounce, it rampages about and wreaks havoc.

Evolution Chain

skorupi
Skorupi
Level 40
drapion
Drapion

Pokédex Data

Classification Ogre Scorpion Pokémon
Height 1.3 m (4'03")
Weight 61.5 kg (135.6 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 defense
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Bug, Water3

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
1 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
9 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
18 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
21 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
24 Knock Off
65 100% 20 Target drops its held item.
27 Scary Face
100% 10 Lowers the target's Speed by two stages.
30 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
33 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
36 Night Slash
70 100% 15 Has an increased chance for a critical hit.
39 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
44 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
49 Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
54 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
1 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
9 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
18 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
21 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
24 Knock Off
65 100% 20 Target drops its held item.
27 Scary Face
100% 10 Lowers the target's Speed by two stages.
30 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
33 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
36 Night Slash
70 100% 15 Has an increased chance for a critical hit.
39 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
44 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
49 Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
54 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
6 Bite
60 100% 25 Has a 30% chance to make the target flinch.
11 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
18 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
25 Swords Dance
20 Raises the user's Attack by two stages.
34 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
43 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM07 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM73 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM94 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR12 Agility
30 Raises the user's Speed by two stages.
TR18 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR54 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR61 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR91 Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM62 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM78 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 70
Attack 90
Defense 110
Sp. Atk 60
Sp. Def 75
Speed 95
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0x
0.5x
0.5x