Drapion
Sword

Its poison is potent, but it rarely sees use. This Pokémon prefers to use physical force instead, going on rampages with its car-crushing strength.

Legends Arceus

Has a brutish, ferocious temperament. With immense strength and a sturdy shell off which swords will bounce, it rampages about and wreaks havoc.

Evolution Chain

skorupi
Skorupi
Level 40
drapion
Drapion

Pokédex & Training Data

Classification Ogre Scorpion Pokémon
Height 1.3 m (4'03")
Weight 61.5 kg (135.6 lbs)
Abilities
EV Yield +2 defense
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Bug, Water3

Pokédex Numbers

Sinnoh (D/P) #128
Sinnoh (Plat.) #128
Unova (B2/W2) #202
Kalos (Mountain) #016
Galar (Sw/Sh) #286
Hisui #149
National #452
Isle of Armor #051

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
1 Fell Stinger
50 100% 25 Raises the user’s Attack by two stages if it KOs the target.
9 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
18 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
21 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
24 Knock Off
65 100% 20 Target drops its held item.
27 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
30 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
33 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
36 Night Slash
70 100% 15 Has an increased chance for a critical hit.
39 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
44 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
49 Acupressure
— — 30 Raises one of a friendly Pokémon’s stats at random by two stages.
54 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
1 Fell Stinger
50 100% 25 Raises the user’s Attack by two stages if it KOs the target.
9 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
18 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
21 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
24 Knock Off
65 100% 20 Target drops its held item.
27 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
30 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
33 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
36 Night Slash
70 100% 15 Has an increased chance for a critical hit.
39 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
44 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
49 Acupressure
— — 30 Raises one of a friendly Pokémon’s stats at random by two stages.
54 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
6 Bite
60 100% 25 Has a 30% chance to make the target flinch.
11 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
18 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
25 Swords Dance
— — 20 Raises the user’s Attack by two stages.
34 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
43 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM07 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM73 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM94 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR18 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR54 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR61 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR91 Venom Drench
— 100% 20 Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM62 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM78 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 70
Attack 90
Defense 110
Sp. Atk 60
Sp. Def 75
Speed 95
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0x
0.5x
0.5x