Litwick
No entry available for this game era.

Evolution Chain

litwick
Litwick
Level 41
lampent
Lampent
chandelure
Chandelure

Pokédex & Training Data

Classification Candle Pokémon
Height 0.3 m (0'12")
Weight 3.1 kg (6.8 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Unova (B/W) #113
Unova (B2/W2) #190
Kalos (Mountain) #065
Galar (Sw/Sh) #287
National #607
Crown Tundra #048
Kitakami #146

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Minimize
— — 10 Raises the user’s evasion by two stages.
12 Confuse Ray
— 100% 10 Confuses the target.
16 Hex
65 100% 10 Has double power if the target has a major status ailment.
20 Will O Wisp
— 85% 15 Burns the target.
24 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
28 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
32 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
36 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
40 Inferno
100 50% 5 Has a 100% chance to burn the target.
44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
48 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
52 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
56 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM17 Confuse Ray
— 100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target’s item.
TM24 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM38 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM42 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM92 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107 Will O Wisp
— 85% 15 Burns the target.
TM109 Trick
— 100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM118 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM141 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM157 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM161 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM165 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM174 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
TM177 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
TM195 Burning Jealousy
70 100% 5 Inflicts regular damage with no additional effect.
TM198 Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
TM202 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
TM203 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM207 Temper Flare
75 100% 10 No effect description available.
TM219 Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.
TM224 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Acid Armor
— — 20 Raises the user’s Defense by two stages.
Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Power Split
— — 10 Averages Attack and Special Attack with the target.

Base Stats

Hp 50
Attack 30
Defense 55
Sp. Atk 65
Sp. Def 55
Speed 20
Total 275

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
2x
0.5x
0.5x
0x
0.5x
2x
0.25x
2x
2x
2x
0.5x
0.5x