Litwick
No entry available for this game era.

Evolution Chain

litwick
Litwick
Level 41
lampent
Lampent
dusk-stone dusk stone
chandelure
Chandelure

Pokédex Data

Classification Candle Pokémon
Height 0.3 m (0'12")
Weight 3.1 kg (6.8 lbs)
Abilities

Game Locations

  • Hauoli Cemetery Area

Training

EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
3 Minimize
10 Raises the user's evasion by two stages.
5 Smog
30 70% 20 Has a 40% chance to poison the target.
7 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
10 Confuse Ray
100% 10 Confuses the target.
13 Night Shade
100% 15 Inflicts damage equal to the user's level.
16 Will O Wisp
85% 15 Burns the target.
20 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
24 Imprison
10 Prevents the target from using any moves that the user also knows.
28 Hex
65 100% 10 Has double power if the target has a major status ailment.
33 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
38 Inferno
100 50% 5 Has a 100% chance to burn the target.
43 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
49 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
55 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
61 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
3 Minimize
10 Raises the user's evasion by two stages.
5 Smog
30 70% 20 Has a 40% chance to poison the target.
7 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
10 Confuse Ray
100% 10 Confuses the target.
13 Night Shade
100% 15 Inflicts damage equal to the user's level.
16 Will O Wisp
85% 15 Burns the target.
20 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
24 Imprison
10 Prevents the target from using any moves that the user also knows.
28 Hex
65 100% 10 Has double power if the target has a major status ailment.
33 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
38 Inferno
100 50% 5 Has a 100% chance to burn the target.
43 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
49 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
55 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
61 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM61 Will O Wisp
85% 15 Burns the target.
TM63 Embargo
100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Trick
100% 10 User and target swap items.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
Acid Armor
20 Raises the user's Defense by two stages.
Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
Clear Smog
50 15 Removes all of the target's stat modifiers.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Power Split
10 Averages Attack and Special Attack with the target.

Base Stats

Hp 50
Attack 30
Defense 55
Sp. Atk 65
Sp. Def 55
Speed 20
Total 275

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
2x
0.5x
0.5x
0x
0.5x
2x
0.25x
2x
2x
2x
0.5x
0.5x