Lampent
Sword

This Pokémon appears just before someone passes away, so it’s feared as an emissary of death.

Evolution Chain

litwick
Litwick
Level 41
lampent
Lampent
chandelure
Chandelure

Pokédex & Training Data

Classification Lamp Pokémon
Height 0.6 m (1'12")
Weight 13.0 kg (28.7 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 90
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Unova (B/W) #114
Unova (B2/W2) #191
Kalos (Mountain) #066
Galar (Sw/Sh) #288
National #608
Crown Tundra #049
Kitakami #147

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Minimize
— — 10 Raises the user’s evasion by two stages.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
12 Confuse Ray
— 100% 10 Confuses the target.
16 Hex
65 100% 10 Has double power if the target has a major status ailment.
20 Will O Wisp
— 85% 15 Burns the target.
24 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
28 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
32 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
36 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
40 Inferno
100 50% 5 Has a 100% chance to burn the target.
46 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
52 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
58 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
64 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM13 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM38 Will O Wisp
— 85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM92 Mystical Fire
75 100% 10 Has a 100% chance to lower the target’s Special Attack by one stage.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR38 Trick
— 100% 10 User and target swap items.
TR43 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Burning Jealousy
70 100% 5 Inflicts regular damage with no additional effect.
Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 60
Attack 40
Defense 60
Sp. Atk 95
Sp. Def 60
Speed 55
Total 370

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
2x
0.5x
0.5x
0x
0.5x
2x
0.25x
2x
2x
2x
0.5x
0.5x