
Black
Litwick shines a light that absorbs the life energy of people and Pokémon, which becomes the fuel that it burns.
White
While shining a light and pretending to be a guide, it leeches off the life force of any who follow it.
Black 2/White 2
Its flame is usually out, but it starts shining when it absorbs life force from people or Pokémon.
Pokédex Data
Classification
Candle Pokémon
Height
0.3 m (0'12")
Weight
3.1 kg (6.8 lbs)
Abilities
- Flash Fire
- Flame Body
- Infiltrator (Hidden)
Game Locations
- Celestial Tower 2f
- Celestial Tower 3f
- Celestial Tower 4f
- Celestial Tower 5f
- Strange House 1f
- Strange House B1f
Training
EV Yield
+1 Sp. Atk
Catch Rate
190
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
3 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
5 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
7 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
10 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
13 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
16 | Will O Wisp | — | 85% | 15 | Burns the target. | |
20 | Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | |
24 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
28 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
33 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
38 | Inferno | 100 | 50% | 5 | Has a 100% chance to burn the target. | |
43 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
49 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
55 | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
61 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
3 | Minimize | — | — | 10 | Raises the user's evasion by two stages. | |
5 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
7 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
10 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
13 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
16 | Will O Wisp | — | 85% | 15 | Burns the target. | |
20 | Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | |
24 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
28 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
33 | Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
38 | Inferno | 100 | 50% | 5 | Has a 100% chance to burn the target. | |
43 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
49 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
55 | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
61 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM50 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM59 Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Trick | — | 100% | 10 | User and target swap items. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Acid Armor | — | — | 20 | Raises the user's Defense by two stages. | |
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. |
Base Stats
Hp
50
Attack
30
Defense
55
Sp. Atk
65
Sp. Def
55
Speed
20
Total
275
Type Defenses
(vs. Gen 6+ rules)