Vanillite
Sword

Unable to survive in hot areas, it makes itself comfortable by breathing out air cold enough to cause snow. It burrows into the snow to sleep.

Evolution Chain

vanillite
Vanillite
Level 35
vanillish
Vanillish
Level 47
vanilluxe
Vanilluxe

Pokédex & Training Data

Classification Fresh Snow Pokémon
Height 0.4 m (1'04")
Weight 5.7 kg (12.6 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 255
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Mineral

Pokédex Numbers

Unova (B/W) #088
Unova (B2/W2) #255
Kalos (Mountain) #085
Alola (S/M) #255
Alola (US/UM) #332
Galar (Sw/Sh) #072
National #582
Crown Tundra #022

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
8 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
12 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
16 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
20 Hail
— — 10 Changes the weather to a hailstorm for five turns.
24 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
28 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
32 Acid Armor
— — 20 Raises the user’s Defense by two stages.
36 Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.
40 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
44 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
48 Sheer Cold
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM35 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM51 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Aurora Veil
— — 20 Reduces damage five turns, but must be used during hail.
Autotomize
— — 15 Raises the user’s Speed by two stages and halves the user’s weight.
Explosion
250 100% 5 User faints.
Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
Icicle Crash
85 90% 10 Has a 30% chance to make the target flinch.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.

Base Stats

Hp 36
Attack 50
Defense 50
Sp. Atk 65
Sp. Def 60
Speed 44
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x