Arcanine

Alternate Forms

Sword

The sight of it running over 6,200 miles in a single day and night has captivated many people.

Legends Arceus

Snaps at its foes with fangs cloaked in blazing flame. Despite its bulk, it deftly feints every which way, leading opponents on a deceptively merry chase as it all but dances around them.

Evolution Chain

growlithe-hisui
Growlithe
fire-stone fire stone
arcanine-hisui
Arcanine

Pokédex Data

Classification Legendary Pokémon
Height 2.0 m (6'07")
Weight 168.0 kg (370.4 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 75
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
21 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
29 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
29 Raging Fury
120 100% 10 No effect description available.
37 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
47 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Tutor Moves

Legends: Arceus
Name Class Power Acc. PP Effect
Aerial Ace
60 20 Never misses.
Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Flamethrower
90 100% 15 Has a 10% chance to burn the target.
Giga Impact
150 90% 5 User foregoes its next turn to recharge.
Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
Rest
5 User sleeps for two turns, completely healing itself.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
Stone Edge
100 80% 5 Has an increased chance for a critical hit.
Swift
60 20 Never misses.
Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.

Base Stats

Hp 95
Attack 115
Defense 80
Sp. Atk 95
Sp. Def 80
Speed 90
Total 555

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
0.5x
2x
0.5x
4x
0.5x
0.5x
2x
0.5x