Sword
The sight of it running over 6,200 miles in a single day and night has captivated many people.
Legends Arceus
Snaps at its foes with fangs cloaked in blazing flame. Despite its bulk, it deftly feints every which way, leading opponents on a deceptively merry chase as it all but dances around them.
Pokédex Data
Classification
Legendary Pokémon
Height
2.0 m (6'07")
Weight
168.0 kg (370.4 lbs)
Abilities
- Intimidate
- Flash Fire
- Rock Head (Hidden)
Training
EV Yield
+2 attack
Catch Rate
75
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
5 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
9 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
15 | Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
21 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
29 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
29 | Raging Fury | 120 | 100% | 10 | No effect description available. | |
37 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
47 | Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
Tutor Moves
Legends: Arceus
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aerial Ace | 60 | — | 20 | Never misses. | |
Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |
Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
Swift | 60 | — | 20 | Never misses. | |
Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
Base Stats
Hp
95
Attack
115
Defense
80
Sp. Atk
95
Sp. Def
80
Speed
90
Total
555
Type Defenses
(vs. Gen 6+ rules)