Maractus
Sword

With noises that could be mistaken for the rattles of maracas, it creates an upbeat rhythm, startling bird Pokémon and making them fly off in a hurry.

Pokédex Data

Classification Cactus Pokémon
Height 1.0 m (3'03")
Weight 28.0 kg (61.7 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 Sp. Atk
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
1 After You
15 Makes the target act next this turn.
1 Spiky Shield
10 Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
4 Growth
20 Raises the user's Attack and Special Attack by one stage.
8 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
12 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
16 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
20 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
24 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
28 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
32 Synthesis
5 Heals the user by half its max HP. Affected by weather.
36 Petal Blizzard
90 100% 15 Inflicts regular damage.
40 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
44 Sunny Day
5 Changes the weather to sunny for five turns.
48 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
52 Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
56 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
60 Cotton Guard
10 Raises the user's Defense by three stages.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM07 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM50 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM88 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR23 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR71 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 75
Attack 86
Defense 67
Sp. Atk 106
Sp. Def 67
Speed 60
Total 461

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x