Maractus
Sword

With noises that could be mistaken for the rattles of maracas, it creates an upbeat rhythm, startling bird Pokémon and making them fly off in a hurry.

Pokédex & Training Data

Classification Cactus Pokémon
Height 1.0 m (3'03")
Weight 28.0 kg (61.7 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Unova (B/W) #062
Unova (B2/W2) #119
Galar (Sw/Sh) #296
National #556

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
1 After You
— — 15 Makes the target act next this turn.
1 Spiky Shield
— — 10 Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
4 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
8 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
12 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
16 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
20 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
24 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
28 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
32 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
36 Petal Blizzard
90 100% 15 Inflicts regular damage.
40 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
44 Sunny Day
— — 5 Changes the weather to sunny for five turns.
48 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
52 Acupressure
— — 30 Raises one of a friendly Pokémon’s stats at random by two stages.
56 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
60 Cotton Guard
— — 10 Raises the user’s Defense by three stages.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM07 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
TM50 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM88 Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR23 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR71 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 75
Attack 86
Defense 67
Sp. Atk 106
Sp. Def 67
Speed 60
Total 461

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x