Mawile
Sword

It uses its docile-looking face to lull foes into complacency, then bites with its huge, relentless jaws.

Pokédex Data

Classification Deceiver Pokémon
Height 0.6 m (1'12")
Weight 11.5 kg (25.4 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 attack
+1 defense
Catch Rate 45
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Ground, Fairy

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
8 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
16 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
16 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
20 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
24 Iron Defense
15 Raises the user's Defense by two stages.
28 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
32 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
36 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
40 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
44 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
48 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
8 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
16 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
16 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
20 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
24 Iron Defense
15 Raises the user's Defense by two stages.
28 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
32 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
36 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
40 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
44 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
48 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM47 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM61 Guard Swap
10 User swaps Defense and Special Defense changes with the target.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM89 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TM94 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR29 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR81 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR97 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Guard Swap
10 User swaps Defense and Special Defense changes with the target.
Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Metal Burst
100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.

Base Stats

Hp 50
Attack 85
Defense 85
Sp. Atk 55
Sp. Def 55
Speed 50
Total 380

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0x
2x
0.5x
0.5x
0.25x
0.5x
0x
0.5x
0.5x