Maractus
Omega RubyX

It uses an up-tempo song and dance to drive away the bird Pokémon that prey on its flower seeds.

Alpha SapphireY

Arid regions are their habitat. They move rhythmically, making a sound similar to maracas.

Pokédex Data

Classification Cactus Pokémon
Height 1.0 m (3'03")
Weight 28.0 kg (61.7 lbs)
Abilities

Held Items

Training

EV Yield +2 Sp. Atk
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 After You
15 Makes the target act next this turn.
1 Cotton Guard
10 Raises the user's Defense by three stages.
3 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
6 Growth
20 Raises the user's Attack and Special Attack by one stage.
10 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
15 Synthesis
5 Heals the user by half its max HP. Affected by weather.
18 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
22 Needle Arm
60 100% 15 Has a 30% chance to make the target flinch.
26 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
29 Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
33 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
38 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
42 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
45 Sunny Day
5 Changes the weather to sunny for five turns.
48 Petal Blizzard
90 100% 15 Inflicts regular damage.
50 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
55 Cotton Guard
10 Raises the user's Defense by three stages.
57 After You
15 Makes the target act next this turn.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 After You
15 Makes the target act next this turn.
1 Cotton Guard
10 Raises the user's Defense by three stages.
1 Spiky Shield
10 Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
3 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
6 Growth
20 Raises the user's Attack and Special Attack by one stage.
10 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
15 Synthesis
5 Heals the user by half its max HP. Affected by weather.
18 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
22 Needle Arm
60 100% 15 Has a 30% chance to make the target flinch.
26 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
29 Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
33 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
38 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
42 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
45 Sunny Day
5 Changes the weather to sunny for five turns.
48 Petal Blizzard
90 100% 15 Inflicts regular damage.
50 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
55 Cotton Guard
10 Raises the user's Defense by three stages.
57 After You
15 Makes the target act next this turn.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Helping Hand
20 Ally's next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Knock Off
65 100% 20 Target drops its held item.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
Grass Whistle
55% 15 Puts the target to sleep.
Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 75
Attack 86
Defense 67
Sp. Atk 106
Sp. Def 67
Speed 60
Total 461

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x