Sigilyph
Sword

Psychic power allows these Pokémon to fly. Some say they were the guardians of an ancient city. Others say they were the guardians’ emissaries.

Pokédex Data

Classification Avianoid Pokémon
Height 1.4 m (4'07")
Weight 14.0 kg (30.9 lbs)
Abilities

Training

EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
5 Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
10 Hypnosis
60% 20 Puts the target to sleep.
15 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
20 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
25 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
30 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
35 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
45 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
50 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
50 Reflect
20 Reduces damage from physical attacks by half.
55 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
60 Skill Swap
10 User and target swap abilities.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM06 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM60 Power Swap
10 User swaps Attack and Special Attack changes with the target.
TM62 Speed Swap
10 Exchanges the user's Speed with the target's.
TM69 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
TM70 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM72 Magic Room
10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR38 Trick
100% 10 User and target swap items.
TR40 Skill Swap
10 User and target swap abilities.
TR44 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR82 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Psycho Shift
100% 10 Transfers the user's major status effect to the target.
Roost
5 Heals the user by half its max HP.

Base Stats

Hp 72
Attack 58
Defense 80
Sp. Atk 103
Sp. Def 80
Speed 97
Total 490

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
0x
0.5x
2x
2x
2x