Sword
Psychic power allows these Pokémon to fly. Some say they were the guardians of an ancient city. Others say they were the guardians’ emissaries.
Pokédex & Training Data
Classification
Avianoid Pokémon
Height
1.4 m (4'07")
Weight
14.0 kg (30.9 lbs)
Abilities
- Wonder Skin
- Magic Guard
- Tinted Lens (Hidden)
EV Yield
+2 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Flying
Pokédex Numbers
Unova (B/W)
#067
Unova (B2/W2)
#120
Kalos (Coastal)
#090
Galar (Sw/Sh)
#297
National
#561
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 5 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| 10 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 15 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
| 20 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 25 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| 30 | Cosmic Power | — | — | 20 | Raises the user’s Defense and Special Defense by one stage. | |
| 35 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| 40 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 45 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
| 50 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 50 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| 55 | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
| 60 | Skill Swap | — | — | 10 | User and target swap abilities. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
| TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM11 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM14 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM18 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM19 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM23 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM30 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user’s Defense by one stage. | |
| TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM40 Swift | 60 | — | 20 | Never misses. | |
| TM44 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
| TM60 Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
| TM62 Speed Swap | — | — | 10 | Exchanges the user’s Speed with the target’s. | |
| TM69 Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| TM70 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
| TM72 Magic Room | — | — | 10 | Negates held items for five turns. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM95 Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
| TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR25 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TR34 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| TR36 Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
| TR38 Trick | — | 100% | 10 | User and target swap items. | |
| TR40 Skill Swap | — | — | 10 | User and target swap abilities. | |
| TR44 Cosmic Power | — | — | 20 | Raises the user’s Defense and Special Defense by one stage. | |
| TR49 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TR58 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TR65 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| TR70 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR82 Stored Power | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | |
| TR92 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
Tutor Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Dual Wingbeat | 40 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Expanding Force | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
Egg Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Psycho Shift | — | 100% | 10 | Transfers the user’s major status effect to the target. | |
| Roost | — | — | 5 | Heals the user by half its max HP. |
Base Stats
Hp
72
Attack
58
Defense
80
Sp. Atk
103
Sp. Def
80
Speed
97
Total
490
Type Defenses
(vs. Gen 6+ rules)