
Sword
Psychic power allows these Pokémon to fly. Some say they were the guardians of an ancient city. Others say they were the guardians’ emissaries.
Pokédex Data
Classification
Avianoid Pokémon
Height
1.4 m (4'07")
Weight
14.0 kg (30.9 lbs)
Abilities
- Wonder Skin
- Magic Guard
- Tinted Lens (Hidden)
Training
EV Yield
+2 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Flying
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
5 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
10 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
15 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
20 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
25 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
30 | Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |
35 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
40 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
45 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
50 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
50 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
55 | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
60 | Skill Swap | — | — | 10 | User and target swap abilities. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM11 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM14 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM18 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM19 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM23 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM30 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM40 Swift | 60 | — | 20 | Never misses. | |
TM44 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
TM60 Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
TM62 Speed Swap | — | — | 10 | Exchanges the user's Speed with the target's. | |
TM69 Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
TM70 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM72 Magic Room | — | — | 10 | Negates held items for five turns. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM95 Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR25 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TR34 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
TR36 Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
TR38 Trick | — | 100% | 10 | User and target swap items. | |
TR40 Skill Swap | — | — | 10 | User and target swap abilities. | |
TR44 Cosmic Power | — | — | 20 | Raises the user's Defense and Special Defense by one stage. | |
TR49 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TR58 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TR65 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TR70 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR82 Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |
TR92 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Dual Wingbeat | 40 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Expanding Force | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
Egg Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | |
Roost | — | — | 5 | Heals the user by half its max HP. |
Base Stats
Hp
72
Attack
58
Defense
80
Sp. Atk
103
Sp. Def
80
Speed
97
Total
490
Type Defenses
(vs. Gen 6+ rules)