Maractus
No entry available for this game era.

Pokédex & Training Data

Classification Cactus Pokémon
Height 1.0 m (3'03")
Weight 28.0 kg (61.7 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Unova (B/W) #062
Unova (B2/W2) #119
Galar (Sw/Sh) #296
National #556

Held Items

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 After You
— — 15 Makes the target act next this turn.
1 Cotton Guard
— — 10 Raises the user’s Defense by three stages.
1 Spiky Shield
— — 10 Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
3 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
6 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
10 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
15 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
18 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
22 Needle Arm
60 100% 15 Has a 30% chance to make the target flinch.
26 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
29 Acupressure
— — 30 Raises one of a friendly Pokémon’s stats at random by two stages.
33 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
38 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
42 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
45 Sunny Day
— — 5 Changes the weather to sunny for five turns.
48 Petal Blizzard
90 100% 15 Inflicts regular damage.
50 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
55 Cotton Guard
— — 10 Raises the user’s Defense by three stages.
57 After You
— — 15 Makes the target act next this turn.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 After You
— — 15 Makes the target act next this turn.
1 Cotton Guard
— — 10 Raises the user’s Defense by three stages.
1 Spiky Shield
— — 10 Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
3 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
6 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
10 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
15 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
18 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
22 Needle Arm
60 100% 15 Has a 30% chance to make the target flinch.
26 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
29 Acupressure
— — 30 Raises one of a friendly Pokémon’s stats at random by two stages.
33 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
38 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
42 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
45 Sunny Day
— — 5 Changes the weather to sunny for five turns.
48 Petal Blizzard
90 100% 15 Inflicts regular damage.
50 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
55 Cotton Guard
— — 10 Raises the user’s Defense by three stages.
57 After You
— — 15 Makes the target act next this turn.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Knock Off
65 100% 20 Target drops its held item.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
Grass Whistle
— 55% 15 Puts the target to sleep.
Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 75
Attack 86
Defense 67
Sp. Atk 106
Sp. Def 67
Speed 60
Total 461

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x