Petilil
Sword

Petilil appears around sources of clean water. Boiling leaves from this Pokémon’s head results in a liquid that’s sometimes used as a bug repellent.

Legends Arceus

The leaves on its head are highly valued for medicinal purposes. Dry the leaves in the sun, boil them, and then drink the bitter decoction for remarkably effective relief from fatigue.

Evolution Chain

petilil
Petilil
sun-stone sun stone
lilligant
Lilligant

Pokédex Data

Classification Bulb Pokémon
Height 0.5 m (1'08")
Weight 6.6 kg (14.6 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
3 Helping Hand
20 Ally's next move inflicts half more damage.
6 Stun Spore
75% 30 Paralyzes the target.
9 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
12 Aromatherapy
5 Cures the entire party of major status effects.
15 Magical Leaf
60 20 Never misses.
18 Sleep Powder
75% 15 Puts the target to sleep.
21 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
24 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
27 After You
15 Makes the target act next this turn.
30 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
33 Synthesis
5 Heals the user by half its max HP. Affected by weather.
36 Sunny Day
5 Changes the weather to sunny for five turns.
39 Entrainment
100% 15 Copies the user's ability onto the target.
42 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
5 Leafage
40 100% 40 Inflicts regular damage with no additional effect.
9 Stun Spore
75% 30 Paralyzes the target.
15 Poison Powder
75% 35 Poisons the target.
21 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
29 Sleep Powder
75% 15 Puts the target to sleep.
37 Recover
5 Heals the user by half its max HP.
47 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM10 Magical Leaf
60 20 Never misses.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR71 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR96 Pollen Puff
90 100% 15 Damages opponents, but heals allies for 50% of their max HP.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Sweet Scent
100% 20 Lowers the target's evasion by one stage.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 45
Attack 35
Defense 50
Sp. Atk 70
Sp. Def 50
Speed 30
Total 280

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x