Lilligant

Alternate Forms

Sword

It’s believed that even first-rate gardeners have a hard time getting the flower on a Lilligant’s head to bloom.

Legends Arceus

I suspect that its well-developed legs are the result of a life spent on mountains covered in deep snow. The scent it exudes from its flower crown heartens those in proximity.

Evolution Chain

petilil
Petilil
sun-stone sun stone
lilligant
Lilligant

Pokédex Data

Classification Flowering Pokémon
Height 1.1 m (3'07")
Weight 16.3 kg (35.9 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
1 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
1 Stun Spore
75% 30 Paralyzes the target.
1 Sleep Powder
75% 15 Puts the target to sleep.
1 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
1 Synthesis
5 Heals the user by half its max HP. Affected by weather.
1 Sunny Day
5 Changes the weather to sunny for five turns.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Teeter Dance
100% 20 Confuses the target.
1 Aromatherapy
5 Cures the entire party of major status effects.
1 Magical Leaf
60 20 Never misses.
1 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
1 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
1 Quiver Dance
20 Raises the user's Special Attack, Special Defense, and Speed by one stage each.
1 Entrainment
100% 15 Copies the user's ability onto the target.
1 After You
15 Makes the target act next this turn.
1 Petal Blizzard
90 100% 15 Inflicts regular damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM10 Magical Leaf
60 20 Never misses.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM12 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM88 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR50 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR71 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR96 Pollen Puff
90 100% 15 Damages opponents, but heals allies for 50% of their max HP.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.

Base Stats

Hp 70
Attack 60
Defense 75
Sp. Atk 110
Sp. Def 75
Speed 90
Total 480

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x