Petilil
Omega RubyX

The leaves on its head are very bitter. Eating one of these leaves is known to refresh a tired body.

Alpha SapphireY

Since they prefer moist, nutrient-rich soil, the areas where Petilil live are known to be good for growing plants.

Evolution Chain

petilil
Petilil
sun-stone sun stone
lilligant
Lilligant

Pokédex Data

Classification Bulb Pokémon
Height 0.5 m (1'08")
Weight 6.6 kg (14.6 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
4 Growth
20 Raises the user's Attack and Special Attack by one stage.
8 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
10 Sleep Powder
75% 15 Puts the target to sleep.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
17 Synthesis
5 Heals the user by half its max HP. Affected by weather.
19 Magical Leaf
60 20 Never misses.
22 Stun Spore
75% 30 Paralyzes the target.
26 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
28 Aromatherapy
5 Cures the entire party of major status effects.
31 Helping Hand
20 Ally's next move inflicts half more damage.
35 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
37 Entrainment
100% 15 Copies the user's ability onto the target.
40 Sunny Day
5 Changes the weather to sunny for five turns.
44 After You
15 Makes the target act next this turn.
46 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
4 Growth
20 Raises the user's Attack and Special Attack by one stage.
8 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
10 Sleep Powder
75% 15 Puts the target to sleep.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
17 Synthesis
5 Heals the user by half its max HP. Affected by weather.
19 Magical Leaf
60 20 Never misses.
22 Stun Spore
75% 30 Paralyzes the target.
26 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
28 Aromatherapy
5 Cures the entire party of major status effects.
31 Helping Hand
20 Ally's next move inflicts half more damage.
35 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
37 Entrainment
100% 15 Copies the user's ability onto the target.
40 Sunny Day
5 Changes the weather to sunny for five turns.
44 After You
15 Makes the target act next this turn.
46 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Covet
60 100% 25 Takes the target's item.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Bide
10 User waits for two turns, then hits back for twice the damage it took.
Charm
100% 20 Lowers the target's Attack by two stages.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Grass Whistle
55% 15 Puts the target to sleep.
Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Natural Gift
100% 15 Power and type depend on the held berry.
Sweet Scent
100% 20 Lowers the target's evasion by one stage.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 45
Attack 35
Defense 50
Sp. Atk 70
Sp. Def 50
Speed 30
Total 280

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x