
Sun
Although the leaves on its head are bitter enough to cause dizziness, they provide relief from weariness—even more so when boiled.
Moon
By pruning the leaves on its head with regularity, this Pokémon can be grown into a fine plump shape.
Ultra Sun
Some say if you dry the leaves on its head, boil them down, and drink the infusion, your vigor will return, so Petilil is popular with the elderly.
Ultra Moon
They prefer clean water and soil. When the environment they live in turns bad, the whole bunch will up and move to a new area.
Pokédex Data
Classification
Bulb Pokémon
Height
0.5 m (1'08")
Weight
6.6 kg (14.6 lbs)
Abilities
- Chlorophyll
- Own Tempo
- Leaf Guard (Hidden)
Held Items
Absorb Bulb
5%
Game Locations
- Malie Garden Area
- Melemele Meadow Area
- Poni Meadow Area
- Poni Plains Center
- Poni Plains East
- Poni Plains North
- Poni Plains West
- Ulaula Meadow Area
Training
EV Yield
+1 Sp. Atk
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Plant
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
4 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
8 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
10 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
13 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
17 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
19 | Magical Leaf | 60 | — | 20 | Never misses. | |
22 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
26 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
28 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
31 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
35 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
37 | Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | |
40 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
44 | After You | — | — | 15 | Makes the target act next this turn. | |
46 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
4 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
8 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
10 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
13 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
17 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
19 | Magical Leaf | 60 | — | 20 | Never misses. | |
22 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
26 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
28 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
31 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
35 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
37 | Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | |
40 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
44 | After You | — | — | 15 | Makes the target act next this turn. | |
46 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Egg Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | |
Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | |
Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
45
Attack
35
Defense
50
Sp. Atk
70
Sp. Def
50
Speed
30
Total
280
Type Defenses
(vs. Gen 6+ rules)