Petilil
Sun

Although the leaves on its head are bitter enough to cause dizziness, they provide relief from weariness—even more so when boiled.

Moon

By pruning the leaves on its head with regularity, this Pokémon can be grown into a fine plump shape.

Ultra Sun

Some say if you dry the leaves on its head, boil them down, and drink the infusion, your vigor will return, so Petilil is popular with the elderly.

Ultra Moon

They prefer clean water and soil. When the environment they live in turns bad, the whole bunch will up and move to a new area.

Evolution Chain

petilil
Petilil
lilligant
Lilligant

Pokédex & Training Data

Classification Bulb Pokémon
Height 0.5 m (1'08")
Weight 6.6 kg (14.6 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Unova (B/W) #054
Unova (B2/W2) #084
Alola (S/M) #085
Alola (US/UM) #103
Hisui #093
Paldea (S/V) #104
National #548
Isle of Armor #201
Kitakami #066

Held Items

Game Locations

Malie Garden Area
Melemele Meadow Area
Poni Meadow Area
Poni Plains Center
Poni Plains East
Poni Plains North
Poni Plains West
Ulaula Meadow Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
4 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
8 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
10 Sleep Powder
— 75% 15 Puts the target to sleep.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
17 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
19 Magical Leaf
60 — 20 Never misses.
22 Stun Spore
— 75% 30 Paralyzes the target.
26 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
28 Aromatherapy
— — 5 Cures the entire party of major status effects.
31 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
35 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
37 Entrainment
— 100% 15 Copies the user’s ability onto the target.
40 Sunny Day
— — 5 Changes the weather to sunny for five turns.
44 After You
— — 15 Makes the target act next this turn.
46 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
4 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
8 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
10 Sleep Powder
— 75% 15 Puts the target to sleep.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
17 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
19 Magical Leaf
60 — 20 Never misses.
22 Stun Spore
— 75% 30 Paralyzes the target.
26 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
28 Aromatherapy
— — 5 Cures the entire party of major status effects.
31 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
35 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
37 Entrainment
— 100% 15 Copies the user’s ability onto the target.
40 Sunny Day
— — 5 Changes the weather to sunny for five turns.
44 After You
— — 15 Makes the target act next this turn.
46 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Covet
60 100% 25 Takes the target’s item.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heal Bell
— — 5 Cures the entire party of major status effects.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Grass Whistle
— 55% 15 Puts the target to sleep.
Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Natural Gift
— 100% 15 Power and type depend on the held berry.
Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Grass Whistle
— 55% 15 Puts the target to sleep.
Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Natural Gift
— 100% 15 Power and type depend on the held berry.
Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 45
Attack 35
Defense 50
Sp. Atk 70
Sp. Def 50
Speed 30
Total 280

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x