Petilil
Black

The leaves on its head are very bitter. Eating one of these leaves is known to refresh a tired body.

White

Since they prefer moist, nutrient-rich soil, the areas where Petilil live are known to be good for growing plants.

Black 2/White 2

The leaves on its head grow right back even if they fall out. These bitter leaves refresh those who eat them.

Evolution Chain

petilil
Petilil
lilligant
Lilligant

Pokédex & Training Data

Classification Bulb Pokémon
Height 0.5 m (1'08")
Weight 6.6 kg (14.6 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Unova (B/W) #054
Unova (B2/W2) #084
Alola (S/M) #085
Alola (US/UM) #103
Hisui #093
Paldea (S/V) #104
National #548
Isle of Armor #201
Kitakami #066

Held Items

None in this generation.

Game Locations

Abundant Shrine Area
Castelia City Area
Lostlorn Forest Area
Pinwheel Forest Inside
Unova Victory Road 2 Unknown Area 72

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
4 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
8 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
10 Sleep Powder
— 75% 15 Puts the target to sleep.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
17 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
19 Magical Leaf
60 — 20 Never misses.
22 Stun Spore
— 75% 30 Paralyzes the target.
26 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
28 Aromatherapy
— — 5 Cures the entire party of major status effects.
31 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
35 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
37 Entrainment
— 100% 15 Copies the user’s ability onto the target.
40 Sunny Day
— — 5 Changes the weather to sunny for five turns.
44 After You
— — 15 Makes the target act next this turn.
46 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
4 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
8 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
10 Sleep Powder
— 75% 15 Puts the target to sleep.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
17 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
19 Magical Leaf
60 — 20 Never misses.
22 Stun Spore
— 75% 30 Paralyzes the target.
26 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
28 Aromatherapy
— — 5 Cures the entire party of major status effects.
31 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
35 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
37 Entrainment
— 100% 15 Copies the user’s ability onto the target.
40 Sunny Day
— — 5 Changes the weather to sunny for five turns.
44 After You
— — 15 Makes the target act next this turn.
46 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Covet
60 100% 25 Takes the target’s item.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heal Bell
— — 5 Cures the entire party of major status effects.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
Charm
— 100% 20 Lowers the target’s Attack by two stages.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Grass Whistle
— 55% 15 Puts the target to sleep.
Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Natural Gift
— 100% 15 Power and type depend on the held berry.
Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 45
Attack 35
Defense 50
Sp. Atk 70
Sp. Def 50
Speed 30
Total 280

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x