Black
The leaves on its head are very bitter. Eating one of these leaves is known to refresh a tired body.
White
Since they prefer moist, nutrient-rich soil, the areas where Petilil live are known to be good for growing plants.
Black 2/White 2
The leaves on its head grow right back even if they fall out. These bitter leaves refresh those who eat them.
Evolution Chain
Pokédex & Training Data
Classification
Bulb Pokémon
Height
0.5 m (1'08")
Weight
6.6 kg (14.6 lbs)
Abilities
- Chlorophyll
- Own Tempo
- Leaf Guard (Hidden)
EV Yield
+1 Sp. Atk
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Plant
Pokédex Numbers
Unova (B/W)
#054
Unova (B2/W2)
#084
Alola (S/M)
#085
Alola (US/UM)
#103
Hisui
#093
Paldea (S/V)
#104
National
#548
Isle of Armor
#201
Kitakami
#066
Held Items
None in this generation.
Game Locations
Abundant Shrine Area
Castelia City Area
Lostlorn Forest Area
Pinwheel Forest Inside
Unova Victory Road 2 Unknown Area 72
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 4 | Growth | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. | |
| 8 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
| 10 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
| 13 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 17 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 19 | Magical Leaf | 60 | — | 20 | Never misses. | |
| 22 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
| 26 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 28 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
| 31 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 35 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 37 | Entrainment | — | 100% | 15 | Copies the user’s ability onto the target. | |
| 40 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| 44 | After You | — | — | 15 | Makes the target act next this turn. | |
| 46 | Leaf Storm | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 4 | Growth | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. | |
| 8 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
| 10 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
| 13 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 17 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 19 | Magical Leaf | 60 | — | 20 | Never misses. | |
| 22 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
| 26 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 28 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
| 31 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 35 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 37 | Entrainment | — | 100% | 15 | Copies the user’s ability onto the target. | |
| 40 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| 44 | After You | — | — | 15 | Makes the target act next this turn. | |
| 46 | Leaf Storm | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| After You | — | — | 15 | Makes the target act next this turn. | |
| Covet | 60 | 100% | 25 | Takes the target’s item. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. |
Egg Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| Grass Whistle | — | 55% | 15 | Puts the target to sleep. | |
| Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
| Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
| Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. |
Base Stats
Hp
45
Attack
35
Defense
50
Sp. Atk
70
Sp. Def
50
Speed
30
Total
280
Type Defenses
(vs. Gen 6+ rules)