
Black/WhiteBlack 2/White 2
It freezes prey by blowing its -58 degrees F breath. It is said to then secretly display its prey.
Pokédex Data
Classification
Snow Land Pokémon
Height
1.3 m (4'03")
Weight
26.6 kg (58.6 lbs)
Abilities
- Snow Cloak
- Cursed Body (Hidden)
Held Items
Babiri Berry
5%
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
1 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
4 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
10 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
13 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
19 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
22 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
28 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
31 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
37 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
40 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
51 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
59 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
1 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
4 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
10 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
13 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
19 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
22 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
28 | Wake Up Slap | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
31 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
37 | Ice Shard | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
40 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
51 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
59 | Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM79 Frost Breath | 60 | 90% | 10 | Always scores a critical hit. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Trick | — | 100% | 10 | User and target swap items. |
Base Stats
Hp
70
Attack
80
Defense
70
Sp. Atk
80
Sp. Def
70
Speed
110
Total
480
Type Defenses
(vs. Gen 6+ rules)