Froslass
Black/WhiteBlack 2/White 2

It freezes prey by blowing its -58 degrees F breath. It is said to then secretly display its prey.

Evolution Chain

snorunt
Snorunt
Level 42
glalie
Glalie
dawn-stone dawn stone
(Female)
froslass
Froslass

Pokédex & Training Data

Classification Snow Land Pokémon
Height 1.3 m (4'03")
Weight 26.6 kg (58.6 lbs)
Abilities
EV Yield +2 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Fairy, Mineral

Pokédex Numbers

Sinnoh (Plat.) #208
Hoenn (OR/AS) #181
Alola (S/M) #248
Alola (US/UM) #325
Galar (Sw/Sh) #081
Hisui #207
Paldea (S/V) #359
National #478
Crown Tundra #027
Kitakami #174

Held Items

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Double Team
— — 15 Raises the user’s evasion by one stage.
10 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
13 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
19 Confuse Ray
— 100% 10 Confuses the target.
22 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
28 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
31 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
37 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
40 Hail
— — 10 Changes the weather to a hailstorm for five turns.
51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
59 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Double Team
— — 15 Raises the user’s evasion by one stage.
10 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
13 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
19 Confuse Ray
— 100% 10 Confuses the target.
22 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
28 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
31 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
37 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
40 Hail
— — 10 Changes the weather to a hailstorm for five turns.
51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
59 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM79 Frost Breath
60 90% 10 Always scores a critical hit.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Trick
— 100% 10 User and target swap items.

Base Stats

Hp 70
Attack 80
Defense 70
Sp. Atk 80
Sp. Def 70
Speed 110
Total 480

Type Defenses

(vs. Gen 6+ rules)

0x
2x
0.5x
0x
0.5x
0.5x
2x
2x
2x
2x