Tsareena
Sword

This feared Pokémon has long, slender legs and a cruel heart. It shows no mercy as it stomps on its opponents.

Evolution Chain

bounsweet
Bounsweet
Level 18
steenee
Steenee
knowing stomp
tsareena
Tsareena

Pokédex & Training Data

Classification Fruit Pokémon
Height 1.2 m (3'11")
Weight 21.4 kg (47.2 lbs)
EV Yield +3 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Alola (S/M) #173
Alola (US/UM) #209
Galar (Sw/Sh) #054
Paldea (S/V) #083
National #763

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Splash
— — 40 Does nothing.
1 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
1 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
1 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
1 Play Nice
— — 20 Lowers the target’s Attack by one stage.
1 Trop Kick
70 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
16 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
22 Magical Leaf
60 — 20 Never misses.
28 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
34 Teeter Dance
— 100% 20 Confuses the target.
40 Aromatic Mist
— — 20 Raises a selected ally’s Special Defense by one stage.
46 Aromatherapy
— — 5 Cures the entire party of major status effects.
52 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
58 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM10 Magical Leaf
60 — 20 Never misses.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM12 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM75 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TR07 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR71 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TR72 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.
Triple Axel
20 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 72
Attack 120
Defense 98
Sp. Atk 50
Sp. Def 98
Speed 72
Total 510

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x