Vespiquen
Sword

It skillfully commands its grubs in battles with its enemies. The grubs are willing to risk their lives to defend Vespiquen.

Legends Arceus

Commands its subjects to build its hive. It will dispatch any interlopers who dare sneak into its nest and use them as nourishment for itself.

Evolution Chain

combee
Combee
Level 21
(Female)
vespiquen
Vespiquen

Pokédex & Training Data

Classification Beehive Pokémon
Height 1.2 m (3'11")
Weight 38.5 kg (84.9 lbs)
Abilities
EV Yield +1 defense
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Sinnoh (D/P) #054
Sinnoh (Plat.) #054
Unova (B2/W2) #143
Kalos (Central) #077
Galar (Sw/Sh) #117
Hisui #071
Paldea (S/V) #039
National #416
Isle of Armor #204

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Confuse Ray
— 100% 10 Confuses the target.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
1 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
1 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
4 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
8 Aromatic Mist
— — 20 Raises a selected ally’s Special Defense by one stage.
12 Fell Stinger
50 100% 25 Raises the user’s Attack by two stages if it KOs the target.
16 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
20 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
24 Aromatherapy
— — 5 Cures the entire party of major status effects.
28 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
32 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
36 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
40 Attack Order
90 100% 15 Has an increased chance for a critical hit.
40 Defend Order
— — 10 Raises the user’s Defense and Special Defense by one stage.
44 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Confuse Ray
— 100% 10 Confuses the target.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
1 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
1 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
4 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
8 Aromatic Mist
— — 20 Raises a selected ally’s Special Defense by one stage.
12 Fell Stinger
50 100% 25 Raises the user’s Attack by two stages if it KOs the target.
16 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
20 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
24 Aromatherapy
— — 5 Cures the entire party of major status effects.
28 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
32 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
36 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
40 Attack Order
90 100% 15 Has an increased chance for a critical hit.
40 Defend Order
— — 10 Raises the user’s Defense and Special Defense by one stage.
44 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
6 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
11 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
18 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
25 Slash
70 100% 20 Has an increased chance for a critical hit.
29 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
34 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
43 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
52 Recover
— — 5 Heals the user by half its max HP.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM07 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM37 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM73 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR54 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR60 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TR61 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR63 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
TM62 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 70
Attack 80
Defense 102
Sp. Atk 80
Sp. Def 102
Speed 40
Total 474

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
2x
2x
0.25x
0x
2x
0.5x
4x