Bronzor
Sword

It appears in ancient ruins. The pattern on its body doesn’t come from any culture in the Galar region, so it remains shrouded in mystery.

Legends Arceus

Floats using a mysterious energy. The pattern engraved upon its back is held as sacred and can sometimes be found in imagery from ancient cemeteries and other such timeworn places.

Evolution Chain

bronzor
Bronzor
Level 33
bronzong
Bronzong

Pokédex & Training Data

Classification Bronze Pokémon
Height 0.5 m (1'08")
Weight 60.5 kg (133.4 lbs)
Abilities
EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Pokédex Numbers

Sinnoh (D/P) #088
Sinnoh (Plat.) #088
Unova (B2/W2) #250
Galar (Sw/Sh) #118
Hisui #180
Paldea (S/V) #153
National #436
Crown Tundra #087
Kitakami #154

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
4 Confuse Ray
— 100% 10 Confuses the target.
8 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
12 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
16 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
20 Hypnosis
— 60% 20 Puts the target to sleep.
24 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
28 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
32 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
36 Iron Defense
— — 15 Raises the user’s Defense by two stages.
40 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
44 Future Sight
120 100% 10 Hits the target two turns later.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
4 Confuse Ray
— 100% 10 Confuses the target.
8 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
12 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
16 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
20 Hypnosis
— 60% 20 Puts the target to sleep.
24 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
28 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
32 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
36 Iron Defense
— — 15 Raises the user’s Defense by two stages.
40 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
44 Future Sight
120 100% 10 Hits the target two turns later.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
11 Iron Defense
— — 15 Raises the user’s Defense by two stages.
18 Hex
65 100% 10 Has double power if the target has a major status ailment.
25 Hypnosis
— 60% 20 Puts the target to sleep.
34 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
43 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM60 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
TM61 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
TM62 Speed Swap
— — 10 Exchanges the user’s Speed with the target’s.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM71 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR38 Trick
— 100% 10 User and target swap items.
TR40 Skill Swap
— — 10 User and target swap abilities.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR52 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR79 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
BD/SP
Name Class Power Acc. PP Effect
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller
130 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 57
Attack 24
Defense 86
Sp. Atk 24
Sp. Def 86
Speed 23
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0x
2x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.5x
0.5x