Vespiquen
No entry available for this game era.

Evolution Chain

combee
Combee
Level 21
(Female)
vespiquen
Vespiquen

Pokédex & Training Data

Classification Beehive Pokémon
Height 1.2 m (3'11")
Weight 38.5 kg (84.9 lbs)
Abilities
EV Yield +1 defense
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Sinnoh (D/P) #054
Sinnoh (Plat.) #054
Unova (B2/W2) #143
Kalos (Central) #077
Galar (Sw/Sh) #117
Hisui #071
Paldea (S/V) #039
National #416
Isle of Armor #204

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Confuse Ray
— 100% 10 Confuses the target.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
1 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
1 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
4 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
8 Aromatic Mist
— — 20 Raises a selected ally’s Special Defense by one stage.
12 Fell Stinger
50 100% 25 Raises the user’s Attack by two stages if it KOs the target.
16 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
20 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
24 Roost
— — 5 Heals the user by half its max HP.
28 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
32 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
36 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
40 Attack Order
90 100% 15 Has an increased chance for a critical hit.
40 Defend Order
— — 10 Raises the user’s Defense and Special Defense by one stage.
44 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM15 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM17 Confuse Ray
— 100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target’s item.
TM21 Pounce
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 — 20 Never misses.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM32 Swift
60 — 20 Never misses.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM45 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM90 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
TM91 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TM101 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM105 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM131 Pollen Puff
90 100% 15 Damages opponents, but heals allies for 50% of their max HP.
TM134 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM148 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM160 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
TM162 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM175 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM177 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
TM182 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM185 Lunge
80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
TM197 Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
TM205 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
TM219 Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.
TM228 Psychic Noise
75 100% 10 No effect description available.

Base Stats

Hp 70
Attack 80
Defense 102
Sp. Atk 80
Sp. Def 102
Speed 40
Total 474

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
2x
2x
0.25x
0x
2x
0.5x
4x