Vespiquen
Omega RubyX

It houses its colony in cells in its body and releases various pheromones to make those grubs do its bidding.

Alpha SapphireY

Its abdomen is a honeycomb for grubs. It raises its grubs on honey collected by Combee.

Evolution Chain

combee
Combee
Level 21
(Female)
vespiquen
Vespiquen

Pokédex Data

Classification Beehive Pokémon
Height 1.2 m (3'11")
Weight 38.5 kg (84.9 lbs)
Abilities

Held Items

Training

EV Yield +1 defense
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Confuse Ray
100% 10 Confuses the target.
1 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
1 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
1 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
5 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
9 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
17 Defend Order
10 Raises the user's Defense and Special Defense by one stage.
21 Slash
70 100% 20 Has an increased chance for a critical hit.
25 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
29 Heal Order
10 Heals the user by half its max HP.
33 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
37 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
41 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
45 Attack Order
90 100% 15 Has an increased chance for a critical hit.
49 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
53 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
57 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Confuse Ray
100% 10 Confuses the target.
1 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
1 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
1 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
5 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
9 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
17 Defend Order
10 Raises the user's Defense and Special Defense by one stage.
21 Slash
70 100% 20 Has an increased chance for a critical hit.
25 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
29 Heal Order
10 Heals the user by half its max HP.
33 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
37 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
41 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
45 Attack Order
90 100% 15 Has an increased chance for a critical hit.
49 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
53 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
57 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM60 Quash
100% 15 Makes the target act last this turn.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM60 Quash
100% 15 Makes the target act last this turn.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.

Base Stats

Hp 70
Attack 80
Defense 102
Sp. Atk 80
Sp. Def 102
Speed 40
Total 474

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
2x
2x
0.25x
0x
2x
0.5x
4x