Vespiquen
No entry available for this game era.

Evolution Chain

combee
Combee
Level 21
(Female)
vespiquen
Vespiquen

Pokédex & Training Data

Classification Beehive Pokémon
Height 1.2 m (3'11")
Weight 38.5 kg (84.9 lbs)
Abilities
EV Yield +1 defense
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Sinnoh (D/P) #054
Sinnoh (Plat.) #054
Unova (B2/W2) #143
Kalos (Central) #077
Galar (Sw/Sh) #117
Hisui #071
Paldea (S/V) #039
National #416
Isle of Armor #204

Held Items

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Confuse Ray
— 100% 10 Confuses the target.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
1 Fell Stinger
50 100% 25 Raises the user’s Attack by two stages if it KOs the target.
5 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
9 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
17 Defend Order
— — 10 Raises the user’s Defense and Special Defense by one stage.
25 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
29 Heal Order
— — 10 Heals the user by half its max HP.
33 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
37 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
41 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
45 Attack Order
90 100% 15 Has an increased chance for a critical hit.
49 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
53 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
57 Fell Stinger
50 100% 25 Raises the user’s Attack by two stages if it KOs the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Confuse Ray
— 100% 10 Confuses the target.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
1 Fell Stinger
50 100% 25 Raises the user’s Attack by two stages if it KOs the target.
5 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
9 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
13 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
17 Defend Order
— — 10 Raises the user’s Defense and Special Defense by one stage.
25 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
29 Heal Order
— — 10 Heals the user by half its max HP.
33 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
37 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
41 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
45 Attack Order
90 100% 15 Has an increased chance for a critical hit.
49 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
53 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
57 Fell Stinger
50 100% 25 Raises the user’s Attack by two stages if it KOs the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM60 Quash
— 100% 15 Makes the target act last this turn.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.

Base Stats

Hp 70
Attack 80
Defense 102
Sp. Atk 80
Sp. Def 102
Speed 40
Total 474

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
2x
2x
0.25x
0x
2x
0.5x
4x