Duskull
Sword

If it finds bad children who won’t listen to their parents, it will spirit them away—or so it’s said.

Legends Arceus

I've heard that the children of Hisui all begin to behave once they've been told the story of how this Pokémon roams about before the witching hour to spirit away misbehaving children.

Evolution Chain

duskull
Duskull
Level 37
dusclops
Dusclops
🔄
Trade
+
reaper-cloth reaper cloth
dusknoir
Dusknoir

Pokédex & Training Data

Classification Requiem Pokémon
Height 0.8 m (2'07")
Weight 15.0 kg (33.1 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 190
Base Friendship 35
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Hoenn (R/S/E) #148
Sinnoh (Plat.) #189
Hoenn (OR/AS) #153
Galar (Sw/Sh) #135
Hisui #158
National #355
Kitakami #139

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
8 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
12 Confuse Ray
— 100% 10 Confuses the target.
16 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
20 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
24 Will O Wisp
— 85% 15 Burns the target.
28 Mean Look
— — 5 Prevents the target from leaving battle.
32 Hex
65 100% 10 Has double power if the target has a major status ailment.
36 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
40 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
44 Future Sight
120 100% 10 Hits the target two turns later.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
8 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
12 Confuse Ray
— 100% 10 Confuses the target.
16 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
20 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
24 Will O Wisp
— 85% 15 Burns the target.
28 Mean Look
— — 5 Prevents the target from leaving battle.
32 Hex
65 100% 10 Has double power if the target has a major status ailment.
36 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
40 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
44 Future Sight
120 100% 10 Hits the target two turns later.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
6 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
11 Hex
65 100% 10 Has double power if the target has a major status ailment.
18 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
25 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
34 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
43 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM38 Will O Wisp
— 85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM71 Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR38 Trick
— 100% 10 User and target swap items.
TR40 Skill Swap
— — 10 User and target swap abilities.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
BD/SP
Name Class Power Acc. PP Effect
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Imprison
— — 10 Prevents the target from using any moves that the user also knows.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.

Base Stats

Hp 20
Attack 40
Defense 90
Sp. Atk 30
Sp. Def 90
Speed 25
Total 295

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x