
Sword
If it finds bad children who won’t listen to their parents, it will spirit them away—or so it’s said.
Legends Arceus
I've heard that the children of Hisui all begin to behave once they've been told the story of how this Pokémon roams about before the witching hour to spirit away misbehaving children.
Pokédex Data
Classification
Requiem Pokémon
Height
0.8 m (2'07")
Weight
15.0 kg (33.1 lbs)
Held Items
None in this generation.
Training
EV Yield
+1 Sp. Def
Catch Rate
190
Base Friendship
35
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
4 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
8 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
12 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
16 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
20 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
24 | Will O Wisp | — | 85% | 15 | Burns the target. | |
28 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
32 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
36 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
40 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
44 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
4 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
8 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
12 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
16 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
20 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
24 | Will O Wisp | — | 85% | 15 | Burns the target. | |
28 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
32 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
36 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
40 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
44 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
6 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
11 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
18 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
25 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
34 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
43 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM23 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM38 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM41 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM42 Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
TM44 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM70 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM71 Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM77 Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TR34 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
TR37 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TR38 Trick | — | 100% | 10 | User and target swap items. | |
TR40 Skill Swap | — | — | 10 | User and target swap abilities. | |
TR49 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TR58 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TR83 Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Poltergeist | 110 | 90% | 5 | Inflicts regular damage with no additional effect. | |
Skitter Smack | 70 | 90% | 10 | Inflicts regular damage with no additional effect. |
Egg Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. |
Base Stats
Hp
20
Attack
40
Defense
90
Sp. Atk
30
Sp. Def
90
Speed
25
Total
295
Type Defenses
(vs. Gen 6+ rules)