Duskull
Ruby

DUSKULL can pass through any wall no matter how thick it may be. Once this POKéMON chooses a target, it will doggedly pursue the intended victim until the break of dawn.

Sapphire

DUSKULL wanders lost among the deep darkness of midnight. There is an oft- told admonishment given to misbehaving children that this POKéMON will spirit away bad children who earn scoldings from their mothers.

Emerald

A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal POKéMON that roams about under the cloak of darkness.

Firered/Leafgreen

Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.

Evolution Chain

duskull
Duskull
Level 37
dusclops
Dusclops

Pokédex & Training Data

Classification Requiem Pokémon
Height 0.8 m (2'07")
Weight 15.0 kg (33.1 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 190
Base Friendship 35
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Hoenn (R/S/E) #148
Sinnoh (Plat.) #189
Hoenn (OR/AS) #153
Galar (Sw/Sh) #135
Hisui #158
National #355
Kitakami #139

Held Items

Game Locations

Hoenn Route 121 Area
Hoenn Route 123 Area
Mt Pyre 1f
Mt Pyre 2f
Mt Pyre 3f
Mt Pyre 4f
Mt Pyre 5f
Mt Pyre 6f
Mt Pyre Outside
Mt Pyre Summit

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
5 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
12 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
16 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
23 Confuse Ray
— 100% 10 Confuses the target.
27 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
34 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
38 Will O Wisp
— 85% 15 Burns the target.
45 Mean Look
— — 5 Prevents the target from leaving battle.
49 Future Sight
120 100% 10 Hits the target two turns later.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
5 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
12 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
16 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
23 Confuse Ray
— 100% 10 Confuses the target.
27 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
34 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
38 Will O Wisp
— 85% 15 Burns the target.
45 Mean Look
— — 5 Prevents the target from leaving battle.
49 Future Sight
120 100% 10 Hits the target two turns later.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
5 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
12 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
16 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
23 Confuse Ray
— 100% 10 Confuses the target.
27 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
34 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
38 Will O Wisp
— 85% 15 Burns the target.
45 Mean Look
— — 5 Prevents the target from leaving battle.
49 Future Sight
120 100% 10 Hits the target two turns later.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Skill Swap
— — 10 User and target swap abilities.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Feint Attack
60 — 20 Never misses.
Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Imprison
— — 10 Prevents the target from using any moves that the user also knows.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.

Base Stats

Hp 20
Attack 40
Defense 90
Sp. Atk 30
Sp. Def 90
Speed 25
Total 295

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x