
Ruby
DUSKULL can pass through any wall no matter how thick it may be. Once this POKéMON chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Sapphire
DUSKULL wanders lost among the deep darkness of midnight. There is an oft- told admonishment given to misbehaving children that this POKéMON will spirit away bad children who earn scoldings from their mothers.
Emerald
A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal POKéMON that roams about under the cloak of darkness.
Firered/Leafgreen
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
Pokédex Data
Held Items
Spell Tag
5%
Game Locations
- Hoenn Route 121 Area
- Hoenn Route 123 Area
- Mt Pyre 1f
- Mt Pyre 2f
- Mt Pyre 3f
- Mt Pyre 4f
- Mt Pyre 5f
- Mt Pyre 6f
- Mt Pyre Outside
- Mt Pyre Summit
Training
EV Yield
+1 Sp. Def
Catch Rate
190
Base Friendship
35
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
5 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
12 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
16 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
23 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
27 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
34 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
38 | Will O Wisp | — | 85% | 15 | Burns the target. | |
45 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
49 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
5 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
12 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
16 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
23 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
27 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
34 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
38 | Will O Wisp | — | 85% | 15 | Burns the target. | |
45 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
49 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
5 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
12 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
16 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
23 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
27 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
34 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
38 | Will O Wisp | — | 85% | 15 | Burns the target. | |
45 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
49 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Egg Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
Feint Attack | 60 | — | 20 | Never misses. | |
Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. |
Base Stats
Hp
20
Attack
40
Defense
90
Sp. Atk
30
Sp. Def
90
Speed
25
Total
295
Type Defenses
(vs. Gen 6+ rules)