Sword
Its body is entirely hollow. When it opens its mouth, it sucks everything in as if it were a black hole.
Legends Arceus
There are rumors that peeking inside its bandage-wrapped body will cause one to get pulled in through the gaps between the bandages, never to return. I've been too scared to verify.
Evolution Chain
Pokédex & Training Data
Classification
Beckon Pokémon
Height
1.6 m (5'03")
Weight
30.6 kg (67.5 lbs)
EV Yield
+1 defense
+1 Sp. Def
+1 Sp. Def
Catch Rate
90
Base Friendship
35
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Pokédex Numbers
Hoenn (R/S/E)
#149
Sinnoh (Plat.)
#190
Hoenn (OR/AS)
#154
Galar (Sw/Sh)
#136
Hisui
#159
National
#356
Kitakami
#140
Held Items
None in this generation.
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| 1 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| 1 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 1 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 1 | Shadow Punch | 60 | — | 20 | Never misses. | |
| 1 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| 1 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 12 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 16 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| 20 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 24 | Will O Wisp | — | 85% | 15 | Burns the target. | |
| 28 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
| 32 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| 36 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 42 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| 48 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
BD/SP
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| 1 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| 1 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 1 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 1 | Shadow Punch | 60 | — | 20 | Never misses. | |
| 1 | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| 1 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 12 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
| 16 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| 20 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 24 | Will O Wisp | — | 85% | 15 | Burns the target. | |
| 28 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
| 32 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| 36 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| 42 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| 48 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
Legends: Arceus
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 6 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 11 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| 18 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 25 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| 34 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| 43 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM00 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| TM01 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
| TM03 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM04 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM05 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM23 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM38 Will O Wisp | — | 85% | 15 | Burns the target. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM41 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM42 Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
| TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM44 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
| TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM70 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
| TM71 Wonder Room | — | — | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM77 Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TR10 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR14 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TR34 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| TR37 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TR38 Trick | — | 100% | 10 | User and target swap items. | |
| TR40 Skill Swap | — | — | 10 | User and target swap abilities. | |
| TR49 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TR58 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TR83 Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. |
BD/SP
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM83 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. |
Tutor Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Poltergeist | 110 | 90% | 5 | Inflicts regular damage with no additional effect. | |
| Skitter Smack | 70 | 90% | 10 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
40
Attack
70
Defense
130
Sp. Atk
60
Sp. Def
130
Speed
25
Total
455
Type Defenses
(vs. Gen 6+ rules)