Duskull
Diamond/Pearl

It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.

Platinum

It loves the crying of children. It startles bad kids by passing through walls and making them cry.

Heartgold/Soulsilver

If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.

Evolution Chain

duskull
Duskull
Level 37
dusclops
Dusclops
🔄
Trade
+
reaper-cloth reaper cloth
dusknoir
Dusknoir

Pokédex & Training Data

Classification Requiem Pokémon
Height 0.8 m (2'07")
Weight 15.0 kg (33.1 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 190
Base Friendship 35
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Hoenn (R/S/E) #148
Sinnoh (Plat.) #189
Hoenn (OR/AS) #153
Galar (Sw/Sh) #135
Hisui #158
National #355
Kitakami #139

Held Items

Game Locations

Lost Tower 1f
Lost Tower 2f
Lost Tower 3f
Lost Tower 4f
Lost Tower 5f
Sinnoh Route 209 Area
Sinnoh Route 224 Area
Turnback Cave Before Pillar 1
Turnback Cave Between Pillars 1 And 2
Turnback Cave Pillar 1

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
6 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
9 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
14 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
17 Confuse Ray
— 100% 10 Confuses the target.
22 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
25 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
30 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
33 Will O Wisp
— 85% 15 Burns the target.
38 Mean Look
— — 5 Prevents the target from leaving battle.
41 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
46 Future Sight
120 100% 10 Hits the target two turns later.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
6 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
9 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
14 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
17 Confuse Ray
— 100% 10 Confuses the target.
22 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
25 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
30 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
33 Will O Wisp
— 85% 15 Burns the target.
38 Mean Look
— — 5 Prevents the target from leaving battle.
41 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
46 Future Sight
120 100% 10 Hits the target two turns later.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
6 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
9 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
14 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
17 Confuse Ray
— 100% 10 Confuses the target.
22 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
25 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
30 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
33 Will O Wisp
— 85% 15 Burns the target.
38 Mean Look
— — 5 Prevents the target from leaving battle.
41 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
46 Future Sight
120 100% 10 Hits the target two turns later.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Skill Swap
— — 10 User and target swap abilities.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Trick
— 100% 10 User and target swap items.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Trick
— 100% 10 User and target swap items.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Feint Attack
60 — 20 Never misses.
Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Imprison
— — 10 Prevents the target from using any moves that the user also knows.
Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.

Base Stats

Hp 20
Attack 40
Defense 90
Sp. Atk 30
Sp. Def 90
Speed 25
Total 295

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x