
Diamond/Pearl
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
Platinum
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
Heartgold/Soulsilver
If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
Pokédex Data
Held Items
Kasib Berry
5%
Game Locations
- Lost Tower 1f
- Lost Tower 2f
- Lost Tower 3f
- Lost Tower 4f
- Lost Tower 5f
- Sinnoh Route 209 Area
- Sinnoh Route 224 Area
- Turnback Cave Before Pillar 1
- Turnback Cave Between Pillars 1 And 2
- Turnback Cave Pillar 1
Training
EV Yield
+1 Sp. Def
Catch Rate
190
Base Friendship
35
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
6 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
9 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
14 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
22 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
25 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
30 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
33 | Will O Wisp | — | 85% | 15 | Burns the target. | |
38 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
41 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
46 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
6 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
9 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
14 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
22 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
25 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
30 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
33 | Will O Wisp | — | 85% | 15 | Burns the target. | |
38 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
41 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
46 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
6 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
9 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
14 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
17 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
22 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
25 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
30 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
33 | Will O Wisp | — | 85% | 15 | Burns the target. | |
38 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
41 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
46 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM79 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Trick | — | 100% | 10 | User and target swap items. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Trick | — | 100% | 10 | User and target swap items. |
Egg Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
Feint Attack | 60 | — | 20 | Never misses. | |
Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |
Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | |
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. |
Base Stats
Hp
20
Attack
40
Defense
90
Sp. Atk
30
Sp. Def
90
Speed
25
Total
295
Type Defenses
(vs. Gen 6+ rules)