Duskull
No entry available for this game era.

Evolution Chain

duskull
Duskull
Level 37
dusclops
Dusclops
🔄
Trade
holding reaper cloth
dusknoir
Dusknoir

Pokédex Data

Classification Requiem Pokémon
Height 0.8 m (2'07")
Weight 15.0 kg (33.1 lbs)
Abilities

Held Items

Training

EV Yield +1 Sp. Def
Catch Rate 190
Base Friendship 35
Growth Rate fast
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Night Shade
100% 15 Inflicts damage equal to the user's level.
6 Disable
100% 20 Disables the target's last used move for 1-8 turns.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
14 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
17 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
22 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
25 Will O Wisp
85% 15 Burns the target.
30 Confuse Ray
100% 10 Confuses the target.
33 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
38 Hex
65 100% 10 Has double power if the target has a major status ailment.
41 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
46 Mean Look
5 Prevents the target from leaving battle.
49 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
54 Future Sight
120 100% 10 Hits the target two turns later.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Night Shade
100% 15 Inflicts damage equal to the user's level.
6 Disable
100% 20 Disables the target's last used move for 1-8 turns.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
14 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
17 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
22 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
25 Will O Wisp
85% 15 Burns the target.
30 Confuse Ray
100% 10 Confuses the target.
33 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
38 Hex
65 100% 10 Has double power if the target has a major status ailment.
41 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
46 Mean Look
5 Prevents the target from leaving battle.
49 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
54 Future Sight
120 100% 10 Hits the target two turns later.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM61 Will O Wisp
85% 15 Burns the target.
TM63 Embargo
100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Skill Swap
10 User and target swap abilities.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Trick
100% 10 User and target swap items.
Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Destiny Bond
5 If the user faints this turn, the target automatically will, too.
Feint Attack
60 20 Never misses.
Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Imprison
10 Prevents the target from using any moves that the user also knows.
Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Skill Swap
10 User and target swap abilities.

Base Stats

Hp 20
Attack 40
Defense 90
Sp. Atk 30
Sp. Def 90
Speed 25
Total 295

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x