Feebas
Sword

Although unattractive and unpopular, this Pokémon’s marvelous vitality has made it a subject of research.

Evolution Chain

feebas
Feebas
level up
milotic
Milotic

Pokédex Data

Classification Fish Pokémon
Height 0.6 m (1'12")
Weight 7.4 kg (16.3 lbs)
Abilities

Training

EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Egg Groups Water1, Dragon

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Splash
40 Does nothing.
15 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
25 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Splash
40 Does nothing.
15 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
25 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Scale Shot
25 90% 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Egg Moves

Sword/ShieldBD/SP
Name Class Power Acc. PP Effect
Confuse Ray
100% 10 Confuses the target.
Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Hypnosis
60% 20 Puts the target to sleep.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Mist
30 Protects the user's stats from being changed by enemy moves.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.

Base Stats

Hp 20
Attack 15
Defense 20
Sp. Atk 10
Sp. Def 55
Speed 80
Total 200

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x