Cloyster
Sword

Its shell is extremely hard. It cannot be shattered, even with a bomb. The shell opens only when it is attacking.

Evolution Chain

shellder
Shellder
water-stone water stone
cloyster
Cloyster

Pokédex Data

Classification Bivalve Pokémon
Height 1.5 m (4'11")
Weight 132.5 kg (292.1 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 defense
Catch Rate 60
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Water3

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Supersonic
55% 20 Confuses the target.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
1 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
1 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
1 Withdraw
40 Raises the user's Defense by one stage.
1 Protect
10 Prevents any moves from hitting the user this turn.
1 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
1 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
1 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
1 Iron Defense
15 Raises the user's Defense by two stages.
1 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
1 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
1 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
1 Razor Shell
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
1 Icicle Crash
85 90% 10 Has a 30% chance to make the target flinch.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Supersonic
55% 20 Confuses the target.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
1 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
1 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
1 Withdraw
40 Raises the user's Defense by one stage.
1 Protect
10 Prevents any moves from hitting the user this turn.
1 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
1 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
1 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
1 Iron Defense
15 Raises the user's Defense by two stages.
1 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
1 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
1 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
1 Razor Shell
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
1 Icicle Crash
85 90% 10 Has a 30% chance to make the target flinch.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM07 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM51 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM54 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM83 Razor Shell
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
TM96 Smart Strike
70 10 Never misses.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR19 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR23 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR54 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR98 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Steel Roller
130 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 50
Attack 95
Defense 180
Sp. Atk 85
Sp. Def 45
Speed 70
Total 525

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
2x
2x