Feebas
Ruby

FEEBAS’s fins are ragged and tattered from the start of its life. Because of its shoddy appearance, this POKéMON is largely ignored. It is capable of living in both the sea and in rivers.

Sapphire

While FEEBAS’s body is in tatters, it has a hardy and tenacious life force that enables it to live anywhere. However, this POKéMON is also slow and dimwitted, making it an easy catch.

Emerald

FEEBAS live in ponds that are heavily infested with weeds. Because of its hopelessly shabby appearance, it seems as if few TRAINERS raise it.

Firered/Leafgreen

Ridiculed for its shabby appearance, it is ignored by researchers. It lives in ponds choked with weeds.

Evolution Chain

feebas
Feebas
level up
milotic
Milotic

Pokédex & Training Data

Classification Fish Pokémon
Height 0.6 m (1'12")
Weight 7.4 kg (16.3 lbs)
Abilities
EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
♂ ♀
Egg Groups Water1, Dragon

Pokédex Numbers

Hoenn (R/S/E) #140
Sinnoh (D/P) #138
Sinnoh (Plat.) #138
Hoenn (OR/AS) #145
Alola (S/M) #155
Alola (US/UM) #189
Galar (Sw/Sh) #152
National #349
Crown Tundra #188
Kitakami #158

Game Locations

Hoenn Route 119 Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Splash
— — 40 Does nothing.
15 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
30 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Splash
— — 40 Does nothing.
15 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
30 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Splash
— — 40 Does nothing.
15 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
30 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Confuse Ray
— 100% 10 Confuses the target.
Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
Hypnosis
— 60% 20 Puts the target to sleep.
Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.
Mud Sport
— — 15 Halves all Electric-type damage.

Base Stats

Hp 20
Attack 15
Defense 20
Sp. Atk 10
Sp. Def 55
Speed 80
Total 200

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x