Milotic
Sword

Milotic has provided inspiration to many artists. It has even been referred to as the most beautiful Pokémon of all.

Evolution Chain

feebas
Feebas
level up
milotic
Milotic

Pokédex Data

Classification Tender Pokémon
Height 6.2 m (20'04")
Weight 162.0 kg (357.1 lbs)
Abilities

Training

EV Yield +2 Sp. Def
Catch Rate 60
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Egg Groups Water1, Dragon

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Splash
40 Does nothing.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
4 Disarming Voice
40 15 Never misses.
8 Twister
40 100% 20 Has a 20% chance to make the target flinch.
12 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
16 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
20 Life Dew
10 No effect description available.
24 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
28 Recover
5 Heals the user by half its max HP.
32 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
36 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
40 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
44 Rain Dance
5 Changes the weather to rain for five turns.
48 Coil
20 Raises the user's Attack, Defense, and accuracy by one stage each.
52 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Splash
40 Does nothing.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
4 Disarming Voice
40 15 Never misses.
8 Twister
40 100% 20 Has a 20% chance to make the target flinch.
12 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
16 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
20 Life Dew
10 No effect description available.
24 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
28 Recover
5 Heals the user by half its max HP.
32 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
36 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
40 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
44 Rain Dance
5 Changes the weather to rain for five turns.
48 Coil
20 Raises the user's Attack, Defense, and accuracy by one stage each.
52 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM99 Breaking Swipe
60 100% 15 Lowers the target's Attack by one stage after inflicting damage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TR51 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Flip Turn
60 100% 20 Inflicts regular damage with no additional effect.
Scale Shot
25 90% 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.
Triple Axel
20 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 95
Attack 60
Defense 79
Sp. Atk 100
Sp. Def 125
Speed 81
Total 540

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x