Corphish
Diamond/PearlPlatinum

Its hardy vitality enables it to adapt to any environment. Its pincers will never release prey.

Heartgold/Soulsilver

It was originally a Pokémon from afar that escaped to the wild. It can adapt to the dirtiest river.

Evolution Chain

corphish
Corphish
Level 30
crawdaunt
Crawdaunt

Pokédex & Training Data

Classification Ruffian Pokémon
Height 0.6 m (1'12")
Weight 11.5 kg (25.4 lbs)
EV Yield +1 attack
Catch Rate 205
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
♂ ♀
Egg Groups Water1, Water3

Pokédex Numbers

Hoenn (R/S/E) #129
Unova (B2/W2) #279
Kalos (Central) #051
Hoenn (OR/AS) #134
Alola (US/UM) #357
Galar (Sw/Sh) #102
National #341
Isle of Armor #091
Kitakami #011

Game Locations

Celestic Town Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
7 Harden
— — 30 Raises the user’s Defense by one stage.
10 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
13 Leer
— 100% 30 Lowers the target’s Defense by one stage.
20 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
23 Protect
— — 10 Prevents any moves from hitting the user this turn.
26 Knock Off
65 100% 20 Target drops its held item.
32 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
35 Night Slash
70 100% 15 Has an increased chance for a critical hit.
38 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
44 Swords Dance
— — 20 Raises the user’s Attack by two stages.
47 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
53 Guillotine
— 30% 5 Causes a one-hit KO.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
7 Harden
— — 30 Raises the user’s Defense by one stage.
10 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
13 Leer
— 100% 30 Lowers the target’s Defense by one stage.
20 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
23 Protect
— — 10 Prevents any moves from hitting the user this turn.
26 Knock Off
65 100% 20 Target drops its held item.
32 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
35 Night Slash
70 100% 15 Has an increased chance for a critical hit.
38 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
44 Swords Dance
— — 20 Raises the user’s Attack by two stages.
47 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
53 Guillotine
— 30% 5 Causes a one-hit KO.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
7 Harden
— — 30 Raises the user’s Defense by one stage.
10 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
13 Leer
— 100% 30 Lowers the target’s Defense by one stage.
20 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
23 Protect
— — 10 Prevents any moves from hitting the user this turn.
26 Knock Off
65 100% 20 Target drops its held item.
32 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
35 Night Slash
70 100% 15 Has an increased chance for a critical hit.
38 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
44 Swords Dance
— — 20 Raises the user’s Attack by two stages.
47 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
53 Guillotine
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

PlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Knock Off
65 100% 20 Target drops its held item.
Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
Mud Sport
— — 15 Halves all Electric-type damage.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Knock Off
65 100% 20 Target drops its held item.
Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
Mud Sport
— — 15 Halves all Electric-type damage.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.

Base Stats

Hp 43
Attack 80
Defense 65
Sp. Atk 50
Sp. Def 35
Speed 35
Total 308

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x