Corphish
X

No matter how dirty the water in the river, it will adapt and thrive. It has a strong will to survive.

Y

Its hardy vitality enables it to adapt to any environment. Its pincers will never release prey.

Omega Ruby

Corphish were originally foreign Pokémon that were imported as pets. They eventually turned up in the wild. This Pokémon is very hardy and has greatly increased its population.

Alpha Sapphire

Corphish catches prey with its sharp claws. It has no likes or dislikes when it comes to food—it will eat anything. This Pokémon has no trouble living in filthy water.

Evolution Chain

corphish
Corphish
Level 30
crawdaunt
Crawdaunt

Pokédex Data

Classification Ruffian Pokémon
Height 0.6 m (1'12")
Weight 11.5 kg (25.4 lbs)

Game Locations

  • Kalos Route 3 Area
  • Parfum Palace Area

Training

EV Yield +1 attack
Catch Rate 205
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
Egg Groups Water1, Water3

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
7 Harden
30 Raises the user's Defense by one stage.
10 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
13 Leer
100% 30 Lowers the target's Defense by one stage.
20 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
23 Protect
10 Prevents any moves from hitting the user this turn.
26 Knock Off
65 100% 20 Target drops its held item.
32 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
35 Night Slash
70 100% 15 Has an increased chance for a critical hit.
38 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
44 Swords Dance
20 Raises the user's Attack by two stages.
47 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
53 Guillotine
30% 5 Causes a one-hit KO.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
5 Harden
30 Raises the user's Defense by one stage.
7 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
10 Leer
100% 30 Lowers the target's Defense by one stage.
14 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
17 Protect
10 Prevents any moves from hitting the user this turn.
20 Double Hit
35 90% 10 Hits twice in one turn.
23 Knock Off
65 100% 20 Target drops its held item.
26 Night Slash
70 100% 15 Has an increased chance for a critical hit.
31 Razor Shell
75 95% 10 Has a 50% chance to lower the target's Defense by one stage.
34 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
37 Swords Dance
20 Raises the user's Attack by two stages.
39 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
43 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
48 Guillotine
30% 5 Causes a one-hit KO.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Chip Away
70 100% 20 Ignores the target's stat modifiers.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dragon Dance
20 Raises the user's Attack and Speed by one stage.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Knock Off
65 100% 20 Target drops its held item.
Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Mud Sport
15 Halves all Electric-type damage.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Switcheroo
100% 10 User and target swap items.
Trump Card
5 Power increases when this move has less PP, up to a maximum of 200.

Base Stats

Hp 43
Attack 80
Defense 65
Sp. Atk 50
Sp. Def 35
Speed 35
Total 308

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x