Corphish
Ruby

CORPHISH were originally foreign POKéMON that were imported as pets. They eventually turned up in the wild. This POKéMON is very hardy and has greatly increased its population.

Sapphire

CORPHISH catches prey with its sharp claws. It has no likes or dislikes when it comes to food - it will eat anything. This POKéMON has no trouble living in filthy water.

Emerald

Once it grips prey with its large pincers, it will never let go, no matter what. It is a hardy POKéMON that can thrive in any environment.

Firered/Leafgreen

It came from overseas. It is a very hardy creature that will quickly proliferate, even in polluted streams.

Evolution Chain

corphish
Corphish
Level 30
crawdaunt
Crawdaunt

Pokédex Data

Classification Ruffian Pokémon
Height 0.6 m (1'12")
Weight 11.5 kg (25.4 lbs)

Game Locations

  • Hoenn Route 102 Area
  • Hoenn Route 117 Area
  • Petalburg City Area

Training

EV Yield +1 attack
Catch Rate 205
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
Egg Groups Water1, Water3

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
7 Harden
30 Raises the user's Defense by one stage.
10 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
13 Leer
100% 30 Lowers the target's Defense by one stage.
20 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
23 Protect
10 Prevents any moves from hitting the user this turn.
26 Knock Off
65 100% 20 Target drops its held item.
32 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
35 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
38 Swords Dance
20 Raises the user's Attack by two stages.
44 Guillotine
30% 5 Causes a one-hit KO.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
7 Harden
30 Raises the user's Defense by one stage.
10 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
13 Leer
100% 30 Lowers the target's Defense by one stage.
20 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
23 Protect
10 Prevents any moves from hitting the user this turn.
26 Knock Off
65 100% 20 Target drops its held item.
32 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
35 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
38 Swords Dance
20 Raises the user's Attack by two stages.
44 Guillotine
30% 5 Causes a one-hit KO.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
7 Harden
30 Raises the user's Defense by one stage.
10 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
13 Leer
100% 30 Lowers the target's Defense by one stage.
19 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
22 Protect
10 Prevents any moves from hitting the user this turn.
25 Knock Off
65 100% 20 Target drops its held item.
31 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
34 Crabhammer
100 90% 10 Has an increased chance for a critical hit.
37 Swords Dance
20 Raises the user's Attack by two stages.
43 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
46 Guillotine
30% 5 Causes a one-hit KO.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swords Dance
20 Raises the user's Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Mud Sport
15 Halves all Electric-type damage.

Base Stats

Hp 43
Attack 80
Defense 65
Sp. Atk 50
Sp. Def 35
Speed 35
Total 308

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x