Shellos
Sword

This Pokémon’s habitat shapes its physique. According to some theories, life in warm ocean waters causes this variation to develop.

Legends Arceus

Found in abundance on seashores bordering warm waters. Shellos are unexpectedly friendly and will crawl toward any person they see. Take care not to get coated in mucus!

Evolution Chain

shellos
Shellos
Level 30
gastrodon
Gastrodon

Pokédex Data

Classification Sea Slug Pokémon
Height 0.3 m (0'12")
Weight 6.3 kg (13.9 lbs)
Abilities

Training

EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Indeterminate

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
5 Harden
30 Raises the user's Defense by one stage.
10 Recover
5 Heals the user by half its max HP.
15 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
20 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
25 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
31 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
35 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
40 Rain Dance
5 Changes the weather to rain for five turns.
45 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
5 Harden
30 Raises the user's Defense by one stage.
10 Recover
5 Heals the user by half its max HP.
15 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
20 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
25 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
31 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
35 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
40 Rain Dance
5 Changes the weather to rain for five turns.
45 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
5 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
9 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
15 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
21 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
29 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
37 Recover
5 Heals the user by half its max HP.
47 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Acid Armor
20 Raises the user's Defense by two stages.
Clear Smog
50 15 Removes all of the target's stat modifiers.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Mist
30 Protects the user's stats from being changed by enemy moves.
Sludge
65 100% 20 Has a 30% chance to poison the target.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Yawn
10 Target sleeps at the end of the next turn.
BD/SP
Name Class Power Acc. PP Effect
Acid Armor
20 Raises the user's Defense by two stages.
Amnesia
20 Raises the user's Special Defense by two stages.
Clear Smog
50 15 Removes all of the target's stat modifiers.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Fissure
30% 5 Causes a one-hit KO.
Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Mist
30 Protects the user's stats from being changed by enemy moves.
Sludge
65 100% 20 Has a 30% chance to poison the target.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Yawn
10 Target sleeps at the end of the next turn.

Base Stats

Hp 76
Attack 48
Defense 48
Sp. Atk 57
Sp. Def 62
Speed 34
Total 325

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x