Sharpedo
Sword

As soon as it catches the scent of prey, Sharpedo will jet seawater from its backside, hurtling toward the target to attack at 75 mph.

Evolution Chain

carvanha
Carvanha
Level 30
sharpedo
Sharpedo

Pokédex Data

Classification Brutal Pokémon
Height 1.8 m (5'11")
Weight 88.8 kg (195.8 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 attack
Catch Rate 60
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Water2

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
12 Scary Face
100% 10 Lowers the target's Speed by two stages.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
24 Screech
85% 40 Lowers the target's Defense by two stages.
28 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
34 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
40 Agility
30 Raises the user's Speed by two stages.
46 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
52 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
12 Scary Face
100% 10 Lowers the target's Speed by two stages.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
24 Screech
85% 40 Lowers the target's Defense by two stages.
28 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
34 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
40 Agility
30 Raises the user's Speed by two stages.
46 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
52 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR12 Agility
30 Raises the user's Speed by two stages.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR97 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
TR98 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.
TM78 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Flip Turn
60 100% 20 Inflicts regular damage with no additional effect.
Scale Shot
25 90% 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Base Stats

Hp 70
Attack 120
Defense 40
Sp. Atk 95
Sp. Def 40
Speed 95
Total 460

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
2x
0x
2x
0.5x
0.5x
0.5x
2x