Sharpedo
Ruby

Nicknamed “the bully of the sea,” SHARPEDO is widely feared. Its cruel fangs grow back immediately if they snap off. Just one of these POKéMON can thoroughly tear apart a supertanker.

Sapphire

SHARPEDO can swim at speeds of up to 75 mph by jetting seawater out of its backside. This POKéMON’s drawback is its inability to swim long distances.

Emerald

The vicious and sly gangster of the sea. Its skin is specially textured to minimize drag in water. Its speed tops out at over 75 miles per hour.

Firered/Leafgreen

The ruffian of the seas, it has fangs that crunch through iron. It swims by jetting water from its rear.

Evolution Chain

carvanha
Carvanha
Level 30
sharpedo
Sharpedo

Pokédex & Training Data

Classification Brutal Pokémon
Height 1.8 m (5'11")
Weight 88.8 kg (195.8 lbs)
Abilities
EV Yield +2 attack
Catch Rate 60
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Hoenn (R/S/E) #098
Kalos (Central) #056
Hoenn (OR/AS) #103
Alola (S/M) #265
Alola (US/UM) #346
National #319
Isle of Armor #112

Held Items

None in this generation.

Game Locations

Hoenn Route 103 Area
Hoenn Route 118 Area
Hoenn Route 122 Area
Hoenn Route 124 Area
Hoenn Route 125 Area
Hoenn Route 126 Area
Hoenn Route 127 Area
Hoenn Route 129 Area
Hoenn Route 130 Area
Hoenn Route 131 Area
Hoenn Route 132 Area
Hoenn Route 133 Area
Hoenn Route 134 Area
Mossdeep City Area
Pacifidlog Town Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
7 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
16 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
22 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
28 Screech
— 85% 40 Lowers the target’s Defense by two stages.
33 Slash
70 100% 20 Has an increased chance for a critical hit.
38 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
43 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
48 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
53 Agility
— — 30 Raises the user’s Speed by two stages.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
7 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
16 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
22 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
28 Screech
— 85% 40 Lowers the target’s Defense by two stages.
33 Slash
70 100% 20 Has an increased chance for a critical hit.
38 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
43 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
48 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
53 Agility
— — 30 Raises the user’s Speed by two stages.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
7 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
16 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
22 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
28 Screech
— 85% 40 Lowers the target’s Defense by two stages.
33 Slash
70 100% 20 Has an increased chance for a critical hit.
38 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
43 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
48 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
53 Agility
— — 30 Raises the user’s Speed by two stages.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 70
Attack 120
Defense 40
Sp. Atk 95
Sp. Def 40
Speed 95
Total 460

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
2x
0x
2x
0.5x
0.5x
0.5x
2x