
Black/WhiteBlack 2/White 2
Its fangs rip through sheet iron. It swims at 75 mph and is known as “The Bully of the Sea.”
Pokédex Data
Classification
Brutal Pokémon
Height
1.8 m (5'11")
Weight
88.8 kg (195.8 lbs)
Abilities
- Rough Skin
- Speed Boost (Hidden)
Held Items
Game Locations
- Village Bridge Area
Training
EV Yield
+2 attack
Catch Rate
60
Base Friendship
35
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Water2
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
1 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
6 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
8 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
11 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
16 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
18 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
21 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
26 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
28 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
30 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
34 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
40 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
45 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
50 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
56 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
1 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
6 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
8 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
11 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
16 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
18 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
21 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
26 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
28 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
30 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
34 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
40 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
45 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
50 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
56 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM95 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
70
Attack
120
Defense
40
Sp. Atk
95
Sp. Def
40
Speed
95
Total
460
Type Defenses
(vs. Gen 6+ rules)