Sharpedo
Black/WhiteBlack 2/White 2

Its fangs rip through sheet iron. It swims at 75 mph and is known as “The Bully of the Sea.”

Evolution Chain

carvanha
Carvanha
Level 30
sharpedo
Sharpedo

Pokédex & Training Data

Classification Brutal Pokémon
Height 1.8 m (5'11")
Weight 88.8 kg (195.8 lbs)
Abilities
EV Yield +2 attack
Catch Rate 60
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Hoenn (R/S/E) #098
Kalos (Central) #056
Hoenn (OR/AS) #103
Alola (S/M) #265
Alola (US/UM) #346
National #319
Isle of Armor #112

Held Items

Game Locations

Village Bridge Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Feint
30 100% 10 Hits through Protect and Detect.
6 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
8 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
11 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
16 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
18 Screech
— 85% 40 Lowers the target’s Defense by two stages.
21 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
26 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
28 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
30 Slash
70 100% 20 Has an increased chance for a critical hit.
34 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
40 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
45 Agility
— — 30 Raises the user’s Speed by two stages.
50 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
56 Night Slash
70 100% 15 Has an increased chance for a critical hit.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Feint
30 100% 10 Hits through Protect and Detect.
6 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
8 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
11 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
16 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
18 Screech
— 85% 40 Lowers the target’s Defense by two stages.
21 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
26 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
28 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
30 Slash
70 100% 20 Has an increased chance for a critical hit.
34 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
40 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
45 Agility
— — 30 Raises the user’s Speed by two stages.
50 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
56 Night Slash
70 100% 15 Has an increased chance for a critical hit.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 70
Attack 120
Defense 40
Sp. Atk 95
Sp. Def 40
Speed 95
Total 460

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
2x
0x
2x
0.5x
0.5x
0.5x
2x