Sword
It won’t attack while it’s alone—not even if it spots prey. Instead, it waits for other Carvanha to join it, and then the Pokémon attack as a group.
Pokédex & Training Data
Classification
Savage Pokémon
Height
0.8 m (2'07")
Weight
20.8 kg (45.9 lbs)
Abilities
- Rough Skin
- Speed Boost (Hidden)
EV Yield
+1 attack
Catch Rate
225
Base Friendship
35
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Water2
Pokédex Numbers
Hoenn (R/S/E)
#097
Kalos (Central)
#055
Hoenn (OR/AS)
#102
Alola (S/M)
#264
Alola (US/UM)
#345
National
#318
Isle of Armor
#111
Held Items
None in this generation.
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 4 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
| 8 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 12 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 16 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 20 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
| 24 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 28 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 32 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 36 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 40 | Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 44 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
BD/SP
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 4 | Poison Fang | 50 | 100% | 15 | Has a 50% chance to badly poison the target. | |
| 8 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 12 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 16 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 20 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
| 24 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 28 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 32 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 36 | Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| 40 | Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 44 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM16 Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM23 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM26 Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM35 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM36 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM40 Swift | 60 | — | 20 | Never misses. | |
| TM45 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM52 Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| TM55 Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM58 Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
| TM67 Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM79 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| TM85 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target’s Special Attack by one stage. | |
| TR03 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| TR04 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TR12 Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| TR13 Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| TR16 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR32 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| TR37 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TR58 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| TR84 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TR97 Psychic Fangs | 85 | 100% | 10 | Destroys Reflect and Light Screen. | |
| TR98 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target’s Defense by one stage. |
BD/SP
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM49 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM78 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target’s Special Attack by one stage. |
Tutor Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Flip Turn | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| Scale Shot | 25 | 90% | 20 | Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. |
Egg Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
BD/SP
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | |
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| Swift | 60 | — | 20 | Never misses. | |
| Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Base Stats
Hp
45
Attack
90
Defense
20
Sp. Atk
65
Sp. Def
20
Speed
65
Total
305
Type Defenses
(vs. Gen 6+ rules)