Carvanha
Sword

It won’t attack while it’s alone—not even if it spots prey. Instead, it waits for other Carvanha to join it, and then the Pokémon attack as a group.

Evolution Chain

carvanha
Carvanha
Level 30
sharpedo
Sharpedo

Pokédex Data

Classification Savage Pokémon
Height 0.8 m (2'07")
Weight 20.8 kg (45.9 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 attack
Catch Rate 225
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Water2

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
4 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
8 Focus Energy
30 Increases the user's chance to score a critical hit.
12 Scary Face
100% 10 Lowers the target's Speed by two stages.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
24 Screech
85% 40 Lowers the target's Defense by two stages.
28 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
36 Agility
30 Raises the user's Speed by two stages.
40 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
44 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
4 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
8 Focus Energy
30 Increases the user's chance to score a critical hit.
12 Scary Face
100% 10 Lowers the target's Speed by two stages.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
24 Screech
85% 40 Lowers the target's Defense by two stages.
28 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
36 Agility
30 Raises the user's Speed by two stages.
40 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
44 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR12 Agility
30 Raises the user's Speed by two stages.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR97 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
TR98 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.
TM78 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Flip Turn
60 100% 20 Inflicts regular damage with no additional effect.
Scale Shot
25 90% 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Destiny Bond
5 If the user faints this turn, the target automatically will, too.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
BD/SP
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Destiny Bond
5 If the user faints this turn, the target automatically will, too.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Swift
60 20 Never misses.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

Base Stats

Hp 45
Attack 90
Defense 20
Sp. Atk 65
Sp. Def 20
Speed 65
Total 305

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
2x
0x
2x
0.5x
0.5x
0.5x
2x