Sharpedo
Diamond/PearlPlatinum

Its fangs rip through sheet iron. It swims at 75 mph and is known as “The Bully of the Sea.”

Heartgold/Soulsilver

It can swim at speeds of 75 mph by jetting seawater through its body. It is the bandit of the sea.

Evolution Chain

carvanha
Carvanha
Level 30
sharpedo
Sharpedo

Pokédex Data

Classification Brutal Pokémon
Height 1.8 m (5'11")
Weight 88.8 kg (195.8 lbs)
Abilities

Held Items

Game Locations

  • Sinnoh Route 213 Area
  • Sinnoh Route 222 Area

Training

EV Yield +2 attack
Catch Rate 60
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Water2

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
6 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
8 Focus Energy
30 Increases the user's chance to score a critical hit.
11 Scary Face
100% 10 Lowers the target's Speed by two stages.
16 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
18 Screech
85% 40 Lowers the target's Defense by two stages.
21 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
26 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
28 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
30 Slash
70 100% 20 Has an increased chance for a critical hit.
34 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
40 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
45 Agility
30 Raises the user's Speed by two stages.
50 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
56 Night Slash
70 100% 15 Has an increased chance for a critical hit.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Feint
30 100% 10 Hits through Protect and Detect.
6 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
8 Focus Energy
30 Increases the user's chance to score a critical hit.
11 Scary Face
100% 10 Lowers the target's Speed by two stages.
16 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
18 Screech
85% 40 Lowers the target's Defense by two stages.
21 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
26 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
28 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
30 Slash
70 100% 20 Has an increased chance for a critical hit.
34 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
40 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
45 Agility
30 Raises the user's Speed by two stages.
50 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
56 Night Slash
70 100% 15 Has an increased chance for a critical hit.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Feint
30 100% 10 Hits through Protect and Detect.
6 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
8 Focus Energy
30 Increases the user's chance to score a critical hit.
11 Scary Face
100% 10 Lowers the target's Speed by two stages.
16 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
18 Screech
85% 40 Lowers the target's Defense by two stages.
21 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
26 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
28 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
30 Slash
70 100% 20 Has an increased chance for a critical hit.
34 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
40 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
45 Agility
30 Raises the user's Speed by two stages.
50 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
56 Night Slash
70 100% 15 Has an increased chance for a critical hit.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM72 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM72 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Swift
60 20 Never misses.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Swift
60 20 Never misses.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 70
Attack 120
Defense 40
Sp. Atk 95
Sp. Def 40
Speed 95
Total 460

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
2x
0x
2x
0.5x
0.5x
0.5x
2x