Nosepass
Legends Arceus

Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.

Evolution Chain

nosepass
Nosepass
at mt coronet
probopass
Probopass

Pokédex & Training Data

Classification Compass Pokémon
Height 1.0 m (3'03")
Weight 97.0 kg (213.8 lbs)
Abilities
EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Mineral

Pokédex Numbers

Hoenn (R/S/E) #060
Sinnoh (Plat.) #155
Unova (B2/W2) #164
Kalos (Coastal) #093
Hoenn (OR/AS) #061
Alola (S/M) #198
Alola (US/UM) #254
Hisui #190
National #299
Kitakami #107

Held Items

None in this generation.

Learned Moves

Level Up Moves

BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Harden
— — 30 Raises the user’s Defense by one stage.
7 Block
— — 5 Prevents the target from leaving battle.
10 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
13 Thunder Wave
— 90% 20 Paralyzes the target.
16 Rest
— — 5 User sleeps for two turns, completely healing itself.
19 Spark
65 100% 20 Has a 30% chance to paralyze the target.
22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
25 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
28 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
31 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
34 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
37 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
40 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
43 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
43 Lock On
— — 5 Ensures that the user’s next move will hit the target.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Thunder Wave
— 90% 20 Paralyzes the target.
11 Spark
65 100% 20 Has a 30% chance to paralyze the target.
18 Iron Defense
— — 15 Raises the user’s Defense by two stages.
25 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
34 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
43 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

TM/HM Moves

BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM43 Volt Switch
70 100% 20 User must switch out after attacking.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Egg Moves

BD/SP
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Base Stats

Hp 30
Attack 45
Defense 135
Sp. Atk 45
Sp. Def 90
Speed 30
Total 375

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
2x
0.5x
2x