
Ruby
NOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Sapphire
NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year.
Emerald
Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
Firered/Leafgreen
Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
Pokédex Data
Classification
Compass Pokémon
Height
1.0 m (3'03")
Weight
97.0 kg (213.8 lbs)
Abilities
Held Items
None in this generation.
Game Locations
- Granite Cave B2f
Training
EV Yield
+1 defense
Catch Rate
255
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Mineral
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
7 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
13 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
16 | Block | — | — | 5 | Prevents the target from leaving battle. | |
22 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
28 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
31 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
37 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
43 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
46 | Lock On | — | — | 5 | Ensures that the user's next move will hit the target. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
7 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
13 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
16 | Block | — | — | 5 | Prevents the target from leaving battle. | |
22 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
28 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
31 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
37 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
43 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
46 | Lock On | — | — | 5 | Ensures that the user's next move will hit the target. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
7 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
13 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
16 | Block | — | — | 5 | Prevents the target from leaving battle. | |
22 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
28 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
31 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
37 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
43 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
46 | Lock On | — | — | 5 | Ensures that the user's next move will hit the target. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Explosion | 250 | 100% | 5 | User faints. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Thunder Wave | — | 90% | 20 | Paralyzes the target. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Explosion | 250 | 100% | 5 | User faints. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Thunder Wave | — | 90% | 20 | Paralyzes the target. |
Base Stats
Hp
30
Attack
45
Defense
135
Sp. Atk
45
Sp. Def
90
Speed
30
Total
375
Type Defenses
(vs. Gen 6+ rules)