Nosepass
No entry available for this game era.

Evolution Chain

nosepass
Nosepass
at mt coronet
probopass
Probopass

Pokédex & Training Data

Classification Compass Pokémon
Height 1.0 m (3'03")
Weight 97.0 kg (213.8 lbs)
Abilities
EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Mineral

Pokédex Numbers

Hoenn (R/S/E) #060
Sinnoh (Plat.) #155
Unova (B2/W2) #164
Kalos (Coastal) #093
Hoenn (OR/AS) #061
Alola (S/M) #198
Alola (US/UM) #254
Hisui #190
National #299
Kitakami #107

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Harden
— — 30 Raises the user’s Defense by one stage.
7 Block
— — 5 Prevents the target from leaving battle.
10 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
13 Thunder Wave
— 90% 20 Paralyzes the target.
16 Rest
— — 5 User sleeps for two turns, completely healing itself.
19 Spark
65 100% 20 Has a 30% chance to paralyze the target.
22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
25 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
28 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
31 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
34 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
37 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
40 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
43 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
43 Lock On
— — 5 Ensures that the user’s next move will hit the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM48 Volt Switch
70 100% 20 User must switch out after attacking.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM51 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM76 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM89 Body Press
80 100% 10 No effect description available.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM101 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TM116 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM121 Heavy Slam
— 100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM133 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM170 Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM171 Tera Blast
80 100% 10 No effect description available.
TM176 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM178 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
TM179 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM186 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TM202 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM220 Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.
TM224 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Base Stats

Hp 30
Attack 45
Defense 135
Sp. Atk 45
Sp. Def 90
Speed 30
Total 375

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
2x
0.5x
2x